Greetings polycount people. Last year in October I released a game on steam ( https://store.steampowered.com/app/1443190/Knights_of_Grumthorr/ ) which aside from a handful of purchased assets was all my own hand drawn artwork. I hoped to re-release a sequel to the game with more professional looking quality and this is…
The Playful team is looking for an amazing FX/Tech artist to help bring our worlds and characters to life! REQUIREMENTS* Particle FX expertise - kinetic, high quality FX in differing visual styles * Technical skills to create performant, real-time PFX systems in engine (and debug/tune them) * Strong Photoshop skills for FX…
Hey everyone, this is my first post here. I've been coming to the website and reading posts on these forums for awhile, and I'm really impressed with the talent of the people who grace these forums. I run a mod called Apprehension (moddb link: http://mods.moddb.com/3863/ ) Basically our mod is a combination of the fps and…
Hey all! So I have a couple of questions regarding the auto LOD Screensize values that get assigned to meshes, how exciting! Currently I'm having issues with the numbers being automatically set when you generate the LODs, the issues I keep coming across is poorly set values, LOD 1 = .075 (thats ok), LOD 2 = .072 (what?)…
Hi everyone, an amateur MMO title is looking for a talented artist willing to join the final step of the development phase to recreate the base character models. The client/server engine is fully finished awaiting the 3d side to be completed. Few vids: http://youtube.pl/szczerbiecdev Actual webpage:…
Okay so first post here, yay \o/ Been following this forum more or less for a while now and decided to hop in for some critiques ! So me and my friend are working on a personal learning project with Unity (coding, modeling, texturing and so on and so on, hopefully we'll get something decent done some day :P) So here are…
Hi, I'm looking for a 3d character artist position, either temporary or permanent. I'm primarily interested in stylized or semi-realistic styles. I have extensive experience creating realistic and stylized game characters for AAA and mid-core projects.
I'm proficient in the full development cycle, from blockout creation to…
Thank you very much, guys. I will check these out and apply them to my project. I'm hoping to post updates in the coming days if you feel like seeing the progression :)
Hey guys, The issue: Displacement map's negative floating point values are ignored when using the 'UV Tiling Mode / UDIM's' in Maya. After some research, it appears that this issue is specifically linked to how VRay handles (or fails to handle) the UV tiling mode when 32bit displacement maps are concerned. It should be…
I'm curious to find out if it's possible to vertex paint nanite meshes. I've come across a few YouTube tutorials, but I haven't seen any official guidance. Can you do it, or is it not recommended?