Hey guys, im freeking out! Second time now that my Maya scene with HumanIK broke... But this time its different! My facial rig (which is not human ik but made by me) wont display the animation keys on the time slider or in the graph editor. I can see its animated because the channel box is red, and i can move my…
Hello, I'm Lee and I'm looking for freelance work! I currently have an indie license for Maya, where I can animate and rig ( using the Morpheus modular rigging system https://www.cgmonastery.com/projects/mrs/ ) I can also use Blender 2.8+ to rig and animate in. My demo reel hasn't been updated much due various NDAs and…
I've been having trouble with some recurring (yet inconsistent) issues with exported models that contain animations. I use a custom rig for my character/creature models, all with the same naming conventions etc. Everything animates fine in Max but somewhere between exporting the FBX and loading it into the game engine some…
I'm looking for someone who can model a cow and a sheep for populating a level. No specific poly-budget but it'll be used in a realtime environment with some of it's "fellows". This have to be kept in mind. I also need to have it animated. -> idle, walk, picking up gras / idle (just head down to earth and then rise it…
Hey guys, Vergil here. My guys and me are working on an adult third person RPG that runs on Unreal Engine 4. You can imagine it like Witcher 3 but with a lot more sexual content. We are able to pay you as soon as we earn enough money on Patreon. But for now we cannot offer you any payment. You can use any software for your…
Hello, I want to export a skeletal animation from ue5 to max, change it a bit and then export it back to ue5 This is not straightforward and I don't understand why. It doesn't seem to matter what I do, I will always get this message on import: Warning: Could not create a valid skeleton from the import data that matches the…
Welcome! Glad you are pursuing animation, its a tough but highly rewarding career to go after. So first things first it is very hard to judge from a gif image, the frame rate seems to be incorrect making it very slow and floaty. Generally creating a video, uploading to vimeo or youtube then embedding here works well. Or…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Maybe you should define "animation". To me it chiefly means developing the motion of characters for film, games, or other media. But to many laymen it means any type of art produced on a computer. It's hard to say my favorite tool. I'm most comfortable with 3ds Max, but Blender and Maya have almost identical animation…