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Idle Animation - Looking for critiques and feedback

DavidQ
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DavidQ node
Working on a new idle animation, would love any feedback :)

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  • BoonS
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    BoonS polycounter lvl 8
    Before the second phase of the idle, I'd suggest putting more motion into the fingers, maybe even a looping grasping animation. It would also add something to animate the tail swaying left and right in reptilian fashion.

    As for the second phase of the idle at ~180, I would advise against using the head to lead with the turn. I think shifting the torso first and then the head at the end as a follow through would make it more natural, and if you intend to express a heavy weight to the character, this would add to that too. I think it'd also be better to tilt the head as it faces from one direction to the next, kinda reduces the man-in-croc-suit effect.


    Hope that helps.
  • DavidQ
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    DavidQ node
    @BoonS I'm incorporating your feedback in my animation and making some extra tweaks as well. It's coming out nicely, thanks for the help!
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