I refer to these glows around lights as halos. Usually done with a forward facing quad set to additive in front of the street light model or whatever. Just wondering if there is a more common name everyone is using.
It finally shipped, I can show some of my favorite work from this game. I was a vehicle modeler, and this was my first commercial foray into the world of video game development. I apologize for the large, sloppy, and inconsistent presentation. All textures were 256 or lower, but I posted them at 512 so the detail could be…
Hello, I'm Deepanshu Avana, a traditional and digital sculptor specializing in sculpting characters and creatures. I'd like to share some Wip images of the character I've been working on. I love the art style of the game Cyberpunk 2077. To challenge myself and improve my portrait sculpting I decided to make a female…
The most common workflow is neither of these, but rather: Blockout - this is a low detail, often rather primitive mesh but is not a "low poly" in the traditional sense. This could be built with standard poly modeling tools (common with hard surface but sometimes used for organic stuff as well), or from a base mesh (usually…
hi i am taking part in the monthly noob challenge and have previous experience in 3D but the only ever Normal maps i have made and highpolys have been in 3ds max and have only just started trying to use zbrush. I am having trouble with making a low poly for zbrush as when i import the mesh it need to be quads and evenly…
Hi. I would like to ask you how do you bake your High poly geometry to your Low poly geometry. I have task where I have to bake all HP detail into Low poly, I can use only color maps on this low poly. Normaly I bake ao and normal map, I create cavity from this normal using xnormal plugin. And I combine these maps. But…
Hi guys, I have a shading issue on my low poly model when imported into Marmoset. Along every seam in my uvs there are what appear like hard edges. If I export with normals checked in the obj exporter in 3ds max, the model looks fine along the uv seams but has all sorts of shading errors on random triangles throughout the…
Working on all voxel levels now ^ 3RD update: removed clutter - Updated:(i also tested adjusting the scene to the voxels on the 0.000 level of scaling, so scaled the box/scene in marmoset to see if that would fix the issue, i.e. making the scene exactly to the bounding box of the default voxel setting, whatever that is..)…
Yes yes, keep the comments coming. I'll be working on it in the coming months and your coments are invaluable. @Alphavader: Yeah, its because I'm using MS Word... and I've been fighting with it as it screws up my images. You can't imagine :( -Will be using a different HTML editor @Alex3D: Definately. Most of those are my…