Hello, welcome to the journey :) You might use this workflow for something like sidewalks, but for anything that needs to feel more natural and 'off-grid' you will have a lot of problems, not least is the normal map issue you've run into. A typical workflow would involve simple meshes or even just planes that are…
I'm just speculating a random idea for the image filters, but what if you create a filter substance in Substance Designer and ask for image inputs. Link this substance to the material and feed the raw shot image as a texture into the substance which will add some effects such as dirt/ scratches and oil-like properties.…
Thanks iam717 But as i recollect it's ancient as hell and uses same library for thumbnails XnView does. So shows what XnView does. So does it show dds exported from Substance Designer ? XnView certainly doesn't Neither Adobe Bridge on my end . ps. tried to install Sage thumbs . Doesn't work for dds files. Not for ones…
Since I've always wanted to try hard surface sculptin in ZBrush but so far never really got into it I followed Joseph Drust's excellent workflow tips and techniques on ZBrushcentral. Initially I expected to test a few things but then get stuck and give it another shot some time later. Guess I was wrong: Rendered in the new…
As I've not written these exact inner algorithms in this shader I can't say for sure. But I'm not sure if the luminance of the substance texture actually alters the amount of specularity other than the color. The fresnel is derived from the luminance of the substance. Ie. brighter substance reflect in more angles, darker…
This is my Shrine scene I have been working on since last September. I had I a lot of struggles getting it to this stage. The wood trim sheet was really tough for me to get where I wanted it to be. With feedback I went through several iterations. I think I landed on one that looks pretty good for what I'm going for. The…
Hi guys, I've modeled this hard surface model by 3DSmax and imported it to Blender for Testing Cycles render. However, I found some artifact on flat polygon That was not there from viewport of Marmoset and Substance painter. Marmoset Substance Substance Painter Viewport and Exported texture is same. If anyone has ideas to…
Howdy Howdy, Good news, Rocks now look like rocks. I did a highpass on the diffuse in addition to inverting the green channel on the normal map, so that fixed the problem. I also did a little lighting in unreal to just show off these guys. Almost done with the rocks as soon as I finish texturing. I wanted to texture these…
Hi guys! I got problem with my normal map after exporting it from substance painter to another programm (Blender, marmoset toolbag 3 and even substance painter itself). I have high-poly done with subdivision surface modifier (like turbosmooth in 3ds max), zero creased edges used, smooth shading applied to whole mesh.…
Yep! I used Substance Painter. For baking the highpoly information, I used Marmoset Toolbag, as I was getting some seam issues from the bake in Substance, but usually Substance can handle that pretty well. Texturing is mostly procedural in Substance, so if you take your time you can get good results.