This is my Shrine scene I have been working on since last September. I had I a lot of struggles getting it to this stage. The wood trim sheet was really tough for me to get where I wanted it to be. With feedback I went through several iterations. I think I landed on one that looks pretty good for what I'm going for. The trees were another area of frustration. I went through probably 8 or 9 different variations to get to the ones you see here. It's was a major learning curve going from doing props to a full environment, so much more to think about. I learned about trim sheets, material blending, better ways to make foliage. I'm gonna take the knowledge I gained from this a move on to my next great adventure!
Renders
Here's a live animated render of the scene
Textures/Materials Breakdowns
These are a few textures I made for this project.
Wood Trim (Zbrush and Substance Painter)
Base Color Normal
Curve Mask
Grass (Substance Designer)
Base Normal
Bark (Substance Designer)
Base Normal
Cliff (Substance Designer)
Base Normal
Mask Height
Thank you all for checking out my scene!
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