Hey everyone, I just wanted to ask a few questions about the outlook of my career as I do feel pretty lost atm. I graduated in December with a degree (Information Tech) and a diploma (applied art) from a reputable university with a program that taught me how to be a generalist. Learned a lot, but honestly, not much of it…
miauu's Scalpel allows you to interactively subdivide (cut up) geometry by drawing lines. When you make a cut, it has to originate from a vertex or an edge. You can't create vertices inside faces. With miauu's Scalpel you can: * Snap the cut point to the nearest(to the mouse cursor) vertex (Auto and Manual mode provided).…
So I don't know if this is common knowledge or very obvious, but I decided to share since I didn't find this solution through google. Last night I made a simple practice asset and ran into a snag when I imported it into UDK. It ended up looking like this: Ugh, awful. My problem is that my normal map is mirrored, which…
Eat3D has a new instruction DVD out. Based on this posts title, we'll give you one guess as to what its about. Eat 3d has published a new instructional DVD featuring an in-depth look at rendering characters in Maya using Mental Ray from Tony Reynolds. The video is a 5 hour long session of feeding your brain. Soak in Tony's…
Hi Polycount gang! I wanted to let everyone here in early on this new release which will be fully announced Sunday night. In addition to early access I also wanted to say thanks! to everyones support over the years. We are offering polycount's users an exclusive $5 off on this release. I made this coupon code for anyone…
Team name: Not named at the moment. Project name: The Hatch (working title) Brief description: This is a first person horror adventure that focuses on physical interaction. The game will not have any guns or melee weapons so enemies have to be outsmarted and caught in traps, or just avoided. The game has been in…
Hi all, long time lurker. I looked around and found some examples of someone attempting this in Blender (in like 2007) but no recent examples. Here's where I'm at: I wanted to see if it would be possible to quickly bake something very complex (like FiberMesh fur/hair, for example) to a fur shell. The idea would be that…
As I get older my stamina is getting lower. I am just starting in 3D, and have done 2D drawings and sketches for many years. I am 41 and I have trouble sitting on my desk, drawing stuff for more than an hour at maximum. Yesterday I drew a school bus (with Mad Max twist) during a break time on the set. I couldn't finish it…
I'm having a problem where Blender won't render a changed scene (still pic). It just keeps rendering this persistent previous scene and I don't know if it's stored somewhere. Searching says it might have to do with Post Processing -> Compositing/Sequencer or Final Render -> Persistent Data. I've tried unchecking those…
@AimBiz thank you for your feedback, I took it into consideration and refixed texture :) Also added more specularity in the material underneath, thank you again for your time. Ok and here is GUN but before I start getting into detail I want to thank Igor Titov and Alex Jerjomin for all the help and tips and guidance…