I'm using exactly the same setup, I only have an old school Yamaha AV receiver with phono inputs on and no HDMI/Optical and since I've got 4 sources running through the TV (PS3/Xbox/PS2/Wii) the best option is to run all sources through the TV, and then connect the headphone out to the Amp. Not only does this mean I get…
[ QUOTE ] But i'm actually more of a unified theorist when it comes to quints / unicron and moreso a quint fan. I think for a live action film a unified theory could somehow tie both lineages in while making both entities equally as powerful as they were portrayed in the toons / comics. [/ QUOTE ] Brut please stop. With…
Here's my advice: if your afraid of the AI, you should be looking into blue-collar work (plant worker, plumber, electrician, etc). You'll be safe, until robots powered by AI become a thing.
We are Neroclow, a 3 developers team based in South Korea. We are working as hobbyists on a Multiplayer Arena Fighter heavily inspired by Power Stone (1 and 2). However, we want to provide players with more moves and items (to add some depth to fights) and add crazier (and less technical) situations to break the usual…
Hi all, I'm working on this freebie game at the moment, and I want some playtest feedback.. I was hoping the fine population of polycount could help me out :) here's a screen: Ok so the premise is a challenge to myself to design a game with one-button input, and the method I came up with was you travel around these…
Hey everyone, I'm working with a friend to build a new computer for home. right now I'm working on an outdated POS that cost an arm and a leg 3 years ago, so I'm hoping to do this fairly cheap, as every $ saved will eventually go towards a Centiq. O and this is for character art in case anyone was wondering. anyways here…
PEN (Paul Neale) is doing another Master Class, this time about Max Script for beginners. I have taken two of Paul's classes and they have been great, very helpful. They are packed full of useful tips and tricks and he does a phenomenal job of explaining complex things. I can also attest to the power of maxscript, I'm not…
Personally I prefer to do small, non-sillhoutte affecting stuff with textures. The amount of work involved in making changes is significantly lower and it's generally more flexible.
Welcome all! I am the Co-Owner of Voidwalker Studios (shared ownership). We are an indie game development company that aims at making the games we have dreamed of. We are currently hiring! We will not be able to pay you right away, but as soon as we create our first game we will be able to give you guys paychecks. I will…
Are there any particular features that haven't already been ported to modern programs? UVing in Maya is fairly powerful and flexible these days, so I'm curious to hear what roadkill had that is still lacking elsewhere.