i like how the compo is coming out. Environment setings create nice depth and silhouetes r poping out which is great. Actually I guess ppl talk firstly about rock formations cauz they have the best contrast situation. Moreover, seen from the dark forest and being against bright sky they create an attractive landmark that…
Hello Stephen aka darkokubra here. I've signed up to polygons because I want to become a games artist creating 3d asset for current and future gen games. I also want to try my hand at cresting a simple android game or two. I already have an HND in Film craft and Animation and an BSc Hons degree in 3D animation. I've never…
Hi All Long time lurker, first time poster. I have been to a couple talks by the Epic guys on their workflow of their wonderful models for the upcoming Gears of War game and it has truly inspired me to try to create a a model not only in that game's artistic direction but try to use their workflow as well. I have gathered…
No, unfortunately you cannot do so. But, here is what valve has said on the requirements page: Effects Vertex Based Particle Effects for Items For items which have effects on them by default, such as edge glows, item authors will be required to submit a .dmx or .fbx mesh which defines where these particles should go on…
Hi guys, it's been a while since I shared something here. I had the great opportunity creating an stylized environment art workshop for Gnomon. Finally I got all of it done and we did released Volume 1 so I can share the artwork I created for this workshop here. If you get a chance and give me some feedback about that…
@gastrop0d : good idea for using spline! you can create many variants with it. like the outer ring platform is basically the inner ring platform with a different radius. just careful of repetition. maybe hide it with dead grass or smthng? looking forward to your project using tesselation. haven't tried it yet my self but I…
Oh, and a couple things; Firstly, you don't have to worry about smoothing groups for a base mesh. Smoothing groups only matter when you've created your lowpoly model that receives the baked maps. Second, Dynamesh is dark magic. Beautiful dark magic. Before Dynamesh, if you had wanted to make larger changes to a base mesh,…
Thanks for your answers guys. @Vig Was thinking about the first method you describe and as far as I can tell it would work great with big, semi-repetitive levels where it would be faster to create 3-5 textures and then produce lets say 20-40 overlaying textures which would then break up the repetition. Will have to try to…
You know him in the videogame art community as PhillipK, the one writing all those amazing tutorials as of late. I wanted to talk with him about who he is, why he's writing these tutorials (really, what's in it for him?) and where he's headed in the future. And if his desk setup (pictured above) is any indication, he's a…
Hey everyone! I’m a 3D artist specialized in architectural visualization and I’ve been in the industry for over 5 years. Recently, I’ve been thinking about diving into Python and I’m really curious about how it could help improve my workflow, productivity and income in Archviz. I know Python is widely used in the world,…