Hello PC! I'm trying to create a Kickstarter project from the UK, but I've run into difficulties regarding the financial requirements. The requirements are as follows: As a UK citizen it's impossible for me to fulfill these requirements personally. Over the last few weeks I've been searching for a solution to this problem,…
Hey all, I'm looking for an environment artist who can help bring my project's art up to Unreal Engine 3 quality. The next deadline is close, but the contract isn't a huge amount of work. Three of my levels share the same area inside a canyon, which is what I need decorated. You can see my half-assed attempt at getting the…
Hi there, Im a representative from an on-going Paper Mario fan project, to create a spiritual successor to the series. The game is being built in C#/XNA using the same 2D tweening animation style for characters as Paper Mario: The Thousand Year Door did. But, the team is in need of 3D artists and modelers to create the…
This is my first attempt at a short, 30 second animation created within 3ds max. I am aware that the animation needs "slowing down" which I will fix when I have the time. Any feedback here would be very much appreciated as this will also help with my technical report. Tools and techniques used throughout project: * Key…
Hello, I use the projection tool with normal map loaded. I need to make a couple strokes before I'll get what I need...the problem is that I realised that normal map is set to "overlay" or something like "blend height" and I'm no able to change it! Of course I would expect "normal/replace" type of blending. (it's…
Normally when you use projection master, any changes you make to z-intensity focal-shift or draw size will automatically show in real time. For some reason whenever I change these settings zbrush will not update them in real time, and the only way I can view the changes is by clicking the move tool gizmo every single time.…
Hi there! I'm a student at The Animation Workshop in Viborg, Denmark, and a long-time lurker of Polycount. Right now we are doing a biped project and our current lecturer has encouraged us to join a forum and start getting involved in the community, so here I am! I've decided to make my own take on Queen Boudicca, who is a…
I've been a lurker here for quite some time now - I finally feel I have something of worth to show :) Plus, I saw that I'd been mentioned in the "faceting as a stylistic choice" thread, so I thought I'd show my face :) (thanks gavku) I've started work on an iPad + Android book with the working title of The Paper Fox. I've…
I love the new projection transform gizmo, but if you scale down your image a lot and make a lot of adjustments, the gizmo can end up pretty far away which makes getting minute adjustments a problem. Then I have to go back to the properties panel and adjust numerically, which is fine but does take a lot more fiddling than…
Hi everyone! I'm a freelance 2D Spine animator, open to all types of projects. I specialize in character animation but I'm also comfortable with VFX, UI animations, and general game animation work. Some of the recent games I worked on: Wardrum : https://store.steampowered.com/app/2680670/Wardrum/ Scramble Star Crossing…