Hi there!
I'm a student at The Animation Workshop in Viborg, Denmark, and a long-time lurker of Polycount. Right now we are doing a biped project and our current lecturer has encouraged us to join a forum and start getting involved in the community, so here I am!
I've decided to make my own take on Queen Boudicca, who is a real historical figure that rampaged across England around 61AD, killing a whole bunch of Romans in the process. Most of the stuff on her portrays her in a dress despite her martial prowess, so I went a bit more crazy so I could do some anatomy.
We've started on our 3D models today, and we have 2 weeks to get it all done.
My lecturer tells me I need to rough her up more (blood stains, dirt, etc.), give her a bigger spear and decide between buff woman or mother (basically tone down the musculature). I'll get to working on this soon. Any thoughts?
Good to finally be posting here!
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This is the first time I've tried modelling something so detailed in Maya so it's going a bit slowly- The body needs a lot more work: finish the hands, add breasts etc.
Any thoughts?
Her hair is a separate mesh right now while I try to figure out what works best. I might merge it with the skull at some point.
Really excited to keep working on this.
And Zbrush. Some things didn't work so well in the transition from low poly to high (I can now see why quads are so important, among other things), so next time I will hopefully be able to avoid the same issues. I'm also pretty new to this so it's been a slow process.
I decided to drop the bandages and cover her in woad paint instead, similar to Kiera Knightly in King Arthur.
I intend to put her spear through Zbrush as well as pose her and make a base somewhat like one finds on a Warhammer miniature. And textures! If I ever get that far. XP
https://vimeo.com/62412638