Lets look at the pros of both of these methods. A 1. More flexible UV layout, takes less space to pack, can pack caps in random odd-shaped corners of uv layouts to improve overall uv usage. 2. Common sense approach means hard edges can exist where they naturally should. 3. Caps of cylinder can be aligned correctly on uvs,…
Cody: Thanks Man! 408: Yeah, I try to stay away from dodge and burn (I haven't used them at all I think with these) simply because A. Its a destructive method (I can use layers like multiply and linear dodge then flatten and smudge together later), and B. It will only change the value and not the color. But I agree, there…
Here's a quick and dirty version. I mocked it up with planes just because it's faster, but you can do it with whatever shape geo you want. This is all on a 10' grid. So you'll notice the pieces on the right are 10x10'. The Red Boxes show where each piece's pivot point is. I like keeping my Corner piece's pivots in the…
"Im just confused to how this fits into a current 3D game modelling pipeline if at all" That's probably the most important part to clear up isn't it ? Let's assume that the end goal is an in-game asset indeed. Well, there are many ways to get there, the main two for detailled and realistically shaded games being : A : a…
Im just looking for some feedback about post-graduate computer game courses in the UK. Or in face any options open to computer game graduates in the UK. Just to explain my situation: I am a recent graduate with a small portfolio. There are little to no game companies in my area. There is also the consensus that with so…
Hi everyone, This is my first polycount contest, I'm very excited to be challenged to do a personal piece with a League of Legends topic. I started working on a splash image for one of my favorite champions, Nami, but redesigned to be the queen of the sands. My concept revolves around a kingdom much like Atlantis, but a…
So I've accepted I need to remap most likely but, before doing so I need some clarity. A- was my original low poly B- is my "low" poly now C- is the high poly https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1 (this link is great and anyone with…
Team name: Kobra Studios - http://www.kobrastudios.com Project name: Messengers of God (Working Title). Brief description: MoG is a 3D tactical, 3rd person multiplayer shooter where players compete online in team based combat. Various modes of online play together with a well balanced pace to the action (Running & Gunning)…
http://jbit.net/~sparky/sfgrad_bump/mm_sfgrad_bump.pdf So, lets see if someone a bit smarter than me can figure this out. I had a bit of a chat with Jeff(from 8ml) about this and have a vague understanding, but would love to know what other people thought about it/if you understand any of it and what it really means, from…