Hi there, I am a freelance artist and am right now working on a big vehicle-model with lots of seperate meshes. I mainly work with Maya 2014. I never had these many seperate UV-Shells and am running into some problems with organizing these shells. Maybe you happen to know some time-saving or organizing tools that you're…
Looking at the Assassins Creed Unity art, there is a floor piece by Vicent Derozier which captured my attention: https://vincentderozier.artstation.com/portfolio/here-are-all-the-modules-i-have-done-for-the-fencing-room-in-the-cafe-theater-i-was-here-responsable-of-the-assets-modularity-and-visuals…
Hello here :smiley: ! well.. for people who don´t know me I´m a csgo workshop designer who started in this hobby in 2014 , I wanted to say that I´m really excited to participate in this contest and I think this competition will give a plus of motivation and healthy competitive environment to the csgo workshop. Having said…
Circuits and Shields is searching a skilled 2D concept artist to create concepts for our spells/abilities. Circuits is a MOBA style game similar to LoL/HotS/DotA, so familiarity with those games would help. Your task is to draw up rough concepts for each spell based on a description. These concepts will then be passed on…
hello everyone, i'm new to UE4, currently having export-import problems from Maya 2014 to UE4: in Maya, the character geometry isn't a single mesh geo, but consists of lots of geo fragments like this hierarchy: * Geo_Mesh_group * geo_group01 * geo01a * geo01b * geo02 * geo03 * geo04 * geo_group02 * 80 geos * geo05 * geo06…
Position has been filled. I need a low poly 3D model of man in winter clothes. About 2k poly. Texture + normal map. The model will be viewed from an isometric/diablo pov so the head needs some extra attention. It will be animated so requires some extra loops at joints. The man needs to look like this:…
Hey guys, in another thread it was talked about this theme alreay. Here i want to post my current work on my "first" weapon model. iam really new and i hope for some advices and tipps from your side to get a solid model. Thanks so far! I want to model a Scar_H because i liked this weapon in games like bf and in my view it…
Brainstorm School - Concept Art & Design Workshop II: w/ Fausto de Martini Dear Polycount Users, We would liek to invite you for our 2nd Concept Art & Design Workshop with Fausto De Martini on December 14th, 2014 from 2pm 7pm. Fausto will share his 3D conceptual work-flow that he uses to bring his ideas to life. Fausto…
Lighting is definitely looking better, I like the fact you've separated the 3d and 2d on the page, looks much clearer now. When I try to download your resume I get a 404 error though, something to look into. Looking forward to seeing your wow 3d piece :)
I am a 3D Artist with 3 years of experience within the games industry (PC, mobile and VR). Portfolio: https://soily26.artstation.com/ Skills: - High and low poly modelling in 3DS Max and Blender - Sculpting in Zbrush - Shader creation in UE4 - Photogrammetry clean up - Texturing in Photoshop and Substance Painter Email:…