Hey guys,
in another thread it was talked about this theme alreay. Here i want to post my current work on my "first" weapon model. iam really new and i hope for some advices and tipps from your side to get a solid model. Thanks so far!
I want to model a Scar_H because i liked this weapon in games like bf and in my view it has a cool look.
I started to grap some references and thats what i got for now. I will point some stuff out where i think that there are problems. I hope you can support me and help me improve this model as best as possible.
I want to model this in 3DS-Max 2014 and iam up to do this with 2 turbosmooth modifier because in my view its a good way to work and save time on doing the lowpoly later on.
1. Here is the side reference iam using:
![fs4cuhqg.jpg](http://fs1.directupload.net/images/141203/fs4cuhqg.jpg)
2. Here you can see my start with the main body and rail on top and side. I makde different pictures with and withour double turbosmooth and wire:
![6f2metfm.png](http://fs1.directupload.net/images/141203/6f2metfm.png)
![fa84v7or.png](http://fs1.directupload.net/images/141203/fa84v7or.png)
![r4ki7gaf.png](http://fs1.directupload.net/images/141203/r4ki7gaf.png)
![ot5557fj.png](http://fs1.directupload.net/images/141203/ot5557fj.png)
![lytbpxom.png](http://fs1.directupload.net/images/141203/lytbpxom.png)
![u37wjbbh.png](http://fs1.directupload.net/images/141203/u37wjbbh.png)
![id5lvo4z.png](http://fs1.directupload.net/images/141203/id5lvo4z.png)
![t7d72tsc.png](http://fs1.directupload.net/images/141203/t7d72tsc.png)
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