@stororokw Thanks ;) ! I am trying to keep the whole hair model somewhere around 20 ~ 30k tris which similar to FFXV spec for main char hair. As for flickering shadow , seem like latest update of UE4 fixed that :D I just use a really sharp looking alpha mask with just decent width hair strands. anyways , not much update so…
Its not the patching itself, patches have come out after game release since the beginning of time....or at least the early 90s....Im used to that and I don't care so much about that. The thing thats wound me up is this need by Developers to FORCE a user to download a patch or update just to play Single player or LAN. If I…
Hey everyone, my next update finally made it up. I've got my demo reel online now, and I updated my portfolio section as well. There are still more updates coming to my portfolio section, but I wanted to get input on my reel first. My plan of attack for the next two weeks is as follows: Start applying at local studios! I'm…
Wow, pretty big week for open-source engines. Earlier this week, I'm pretty sure Luxinia got a fresh update. (with some very attractive new features) And just today Crystal Space made available its release candidate for version 1.0. And now Irrlicht is even updating to version 1.2. A lot of solid, cross-platform open…
Hi guys. Hoping someone could give me some pointers on an effect I'm trying to achieve. I thought it would be quite simple but really struggling to understand why it's not. I want to create this: A paper lampshade where the light is visible through the material, and falls off as shown in the picture. Bright in the centre…
🐊Hey everyone, it has been almost two years since I last gave an update on Crocotile 3D! A lot has happened in that timeframe, with many updates to the program that has improved things and added new features. I thought I would come and give an update for those who would be interested. The latest addition adds Animated…
With the deadline tomorrow its fair to say that life certainly got in the way. Trying to balance work and the demands of my baby twins has unfortunately made progress on this exceptionally non existent. But I do still plan to finish this, and will continue to work away on it, I'll post updates when they are worthwhile. In…
This is one of the first few models I modeled in Blender. it was man years ago at this point, and my skill level has significantly improved since then, so I think its time to go back and redo it. Should I try and keep to that modern final fantasy remake style, or should I try a hybrid approach and use my own style? What…
I updated parts of the metal structure outside and did a first snow pass on the exterior using megascans tileables + assets: The road is using displacement currently and is quite heavy on performance I think... I'll definitely have to do an optimization pass on a few things, but that's a problem for future me :#
LASTEST UPDATE: So it has been awhile since i have posted updates on this! but i have finally finished it and thought i would share my final images: Here are my final renders of the sculpt: Also some shots from zbrush: I'm half way through polypainting her so i plan on doing another post soon with colour! I'm going to lay…