So do you think adding more system RAM , upto 64 gb wouldn't change much? It's just a cheapest option I consider. Perhaps it would keep the whole caching in system ram only . I just haven't noticed any difference when I upgraded my videocard from 4 to 6 gb last time really . As of editing parameters toward the end it's not…
Short answer: PDO is more expensive than Masked Opacity and can be just as expensive as transparency, so it's a poor choice to use as a replacement for Masked Opacity. Just use masked opacity. Longer answer: First lets make clear the terms we're talking about. Masked opacity usually refers to the binary calculation that…
You also have to keep in mind that a vehicle in comparison to say, a person, has ALOT more square footage hence a space vehicle thats 10-20 times as big as a person is going to look a lot more low res up close than a person at the same distance, if both are using say one 2k texture map each. You could migrate this factor…
I've got a question for any of you hardware gurus out there: I’ve had a report from a playtester about a CTD because of running out of video memory (error reports below): comp597×810 20.3 KB PXL_20211205_1333128651596×720 304 KB image1640×909 238 KB They’ve shared their system specs - this is an inspiron 5570 laptop. I…
Hi, I am working on some small games part-time and would like the assistance of an experienced 3D modeller / animator to make me one or several custom game-ready models. I've been looking at some portfolios here but I mostly see dudes, weapons, and monsters. I've been looking at off-the-shelf models too but they're mostly…
Hello everyone, I've been learning how to model for the purpose of generating some 3D assets for inclusion in a video game I am working on, and was hoping that perhaps some more experienced eyes could take a look at the production chain I am planning and identify any possible issues or ways of doing things differently. I…
Yes, apply to the junior and normal artists positions avoiding the seniors position for obvious reasons. However as pointed out above, finding the first job abroad in a country where you need a Visa it would be very difficult because to be considered for a position where you need sponsorship, the company must be really…
Interesting discussion. I have smaller scope of experience than most but for Indie dev I think Maya LT is good choice largely because of the rigging and animation tools. Especially with plugin like advanced skeleton I am able to make complex rigs and animations in just a few days with minimal experience there. I don't do a…
I didn't change the process much, the basic goal of it is to add a chamfer on every edge that would usually be hard (sharp) and adjust the normals to get a smooth shading. This is just one way how to work with custom normals and for sure not the holy grail, but works well on specific models, like my example. With YAVNE you…
For 2, there are some performance considerations depending on your target platform and renderer that change the types of polycount you can reasonably achieve. For desktop and console GPUs using deferred renderers the rasterizers drop off in efficiency when there's more than one triangle in a 4x4 block of pixels on the…