Hi All, So when baking textures/maps, you always want to bake them from the high poly mesh to the low poly mesh correct? For the high poly mesh would it be advised that I make the high poly mesh in Maya, or make the high poly mesh in ZBrush? Then would I be able to bring the high poly and low poly meshes into Substance…
I thought it was an easy task but Its very difficult than I think. I have an object with 43 UDIM already textured and ready to go. But now for a production reason I need to transfer 43 UDIM texture into a single UDIM. I've tried the maya transfermaps and substance designer. Both arn't reading all of my texture to transfer.…
Hello!. I need help to find some of the good Tutorials for making Textures for my 3D art (lowpoly models)..I have Photoshop CS4,Photoshop 7 & TheGimp..Anyone which could help me so i can start making good textures !? Thank for your attention :\ . Yeah sorry if its the wrong thread
Hello y'all! I just wanted to find out if anyone knows of a tutorial which teaches texturing, without any prior knowledge in texturing required. Also, I just got the ZBrush trial, and after spending an hour in it, I can only say "WT* is that s***?" I guess I gotta read something about it..
New tutorial release from 3dmotive 3dmotive has just released a new video tutorial hosted by Galen Davis (Darkmaster). Galen walks through the process of sculpting a high resolution mesh, baking texture maps, and finally creating the texture using Quixel's dDo. You can read more about it and watch the full video here.
Hi everyone, thought I'd make a thread finally. Here's some hand painted textures that I've done, still working on more. I'm fairly new to it, but I'm really interested in the stylized look of video games (WoW, etc). Open for critiques/feedback. I will continue to put up WIPs and completed textures here. Thanks for…
Hey, I would like to know if there is any way to increase/decrease the amount of pixel it takes to "blur" the borders of the texture. I have seen many textures that also cover the whole image file.
Hi Need some tips on how to manipulate normal on a texture. I been using xnormal to bake normals but i need a plug in or a program that helps me create the normal on the texture instead of the model.
Hi guys, I've recently started using UDK and I'm following a few tutorials. Whilst i was in the middle of making a level it stopped allowing me to add textures to brushes. If i try to drag and drop from the browser window it comes up with the crossed out circle symbol, and if i right click the brush and apply material it…
Hello. I'm Kais. A modeler in nameless studio. We're currently working on multiplayer game and are near to release the Alpha version. We're seeking modelers who are capable of making high-poly models, UV map them and then bake them. We're also looking for texturers who are able to make dynamic lightning textures for…