Hi All,
So when baking textures/maps, you always want to bake them from the high poly mesh to the low poly mesh correct?
For the high poly mesh would it be advised that I make the high poly mesh in Maya, or make the high poly mesh in ZBrush?
Then would I be able to bring the high poly and low poly meshes into Substance Painter and apply the textures/maps there, and then start to paint any texture or details that I want to add?
Any feedback on this is greatly appreciated, thank you!
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