How can I model this ruin? I'm currently working on creating old ruins and would love to understand the process for making this using Maya and ZBrush, texturing in substance. I'm not sure how you create those jagged edges. Should I just roughly block in the shape and then add a tiled brick texture, or do you actually…
We are looking to assemble a team; or to add more team members to help create Nightmare: Origins. Our blog can be found here:http://www.garagegames.com/community/blogs/view/21860. It's a FPS/over the shoulder 3rd person survival horror game, with 4 player co-op; battle mode and more. The game is being created using T3D of…
So I made some progress with the blocking and I actually want to start working on the details. I adjusted the camera angle a bit but I'm still struggling with getting it perfectly :( Some building placements feel abit "off" But in overall I'm happy with the result I have so far! @Ryandec Good start, but your camera angle…
Good find! Thanks for sharing this great interview. I really like the way his mind works. His concepts show so much creativity on top of his rendering skills.
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Hello everybody! I've spent some time working on an anime stylized project, where I used an Arnold's toon shader. I wrote this article to not forget how to set up the toon shader next time and maybe help someone else if they struggle with the same thing. Will really appreciate your feedback on my setup! Maybe there was a…
I’m starting a new personal project to model Chappie, the iconic robot from the movie Chappie. The goal of this project is to create a highly detailed, accurate 3D model while staying true to the character’s original design. For this stage, I’m gathering and organizing references to guide the modeling process. These…
Tips for the people finding setting up difficult. 1. Stay near where you originally spawn. 2. First day, collect 32 bits of wood. 3. Collect about 20-30 blocks of sand, gravel or mud. You'll see why in a mo. 4. Walk inland or to the nearest hill. 5. Look for coal blocks in rock faces and cliffs 6. Should be getting dark…
I'll be interested to see where this thread goes. The uncanny valley gets all it's pop in the realm of character art, but I think it happens in environments as well when things are 'just off' from how they would be built. Maybe it doesn't create the same sense of unease when it happens in environment art, but it can still…
Awesome work guys! Dat thumbnails Erik! All of them look great. No4 is my favourite tho. Both the perspective, and the colors look sweet. aiconx, I love the colors, and I must say your left hand sketches are getting pretty neat. :) Same here, colors are great Twoflower. You might want to do perspective studies. The hardest…