Hello all. I'm new to 3d and just starting to work my way through online video tutorials. I'm presently working on a basic file which consists of a nurbs sphere and polygon sphere both placed on a polygonal plane. The problem I'm having is quite simple: I can't seem to select the part of the nurbs sphere which is…
So I've decided to put my degree to use and try and become a texture artist. I know a little about texturing but I still have so much I need to learn. Are there any youtubers or online courses other than CGMA (looking for something that won't cost me $700+) where I can start off learning texturing?
So here's the question: How can I export a skeletal mesh (one that is cooked) from UDK into a usable file for 3ds max 2012? The reason I want to do this is because I'm in a group project in a level design class (and I'm relatively new to UDK) and the professor wants 2 custom mesh's in our level whether it be vehicles,…
*This is an old post that i wrote months ago at sff (smallformfactor.net) as i´m a huge fan of "mini pc". ONLY TESTED THE NEW VOLTAGE EDITOR FROM MSI AFTERBURNER ON PASCAL GPU ( Nvidia Gtx 10xx series). I´m not sure if it works this new addition on old/amd ones. I think i´ll be benefitial for those who have toasty…
Im trying to bake a normal map in Xnormal, and I am getting this result. Why is xnormal creating distortion around where the meshes intersect? Are intersecting meshes not allowed while baking in Xnormal? Im rendering in modo 701
I hope this is the right forum section for this. I'm in the process of building a new PC and I'm having trouble choosing the video card. I know I should go with a rendering video card instead of a gaming video card. Here are some key points so you can help. * Specs: Cosmos 2, i7-3930K, Rampage IV Extreme, Samsung F3,…
Hey guys! I'm spending my meagre tax return on upgrading my computer this year. I know there's a ton of good knowledge here on polycount, so I thought i'd ask around before I started buying parts. I have an approximately 700$ budget. My primary goal is chewing through gigantic canvases in photoshop like they're nothing. My…
NASA Space Animation Fellowship https://usra-openhire.silkroad.com/epostings/index.cfm?fuseaction=app.jobInfo&version=1&jobid=703 Job DescriptionThe NASA Animation Fellowship is a yearlong program for animators wishing to explore the intersection of animation, motion graphics and science illustration. You will work with an…
This is my second post of this type, I have mininal understanding of PCs and I am interested in buying a better PC for 3D Art, having a minimal budget means I have to look for alternatives as used PCs. Thank you to everyone who posted on my last post, it really helps a lot. I mainly use Maya for modeling and Vray for…