I tried to re-create this problem but I have no issues with maya 2016 doing this. Are you using Maya 2016 SP6? Try and set your scale to meters and also bring up your clipping values on your Perspective camera.
Client wants me to rig his 8 armors with UMA 2, I'm currently using Autodesk Maya 2019, can I rig it with my application and export it on UMA 2? Can someone tell me how does this works or what's its pipeline or should I just rig the armor normally to joints in maya then export it as fbx. Thank you.
An odd question, but a shout out to any existing Softimage users. id 4 takes two different kinds of mesh formats, LWO and ASE. I'm doing some work on The Dark Mod (doom 3 modification) and am trying to find maybe something out there compatible with it. Right now I'm using a Blender export workaround to make my meshes work.…
OK, so I've been stucked with this problem for weeks now. Searched the whole internet and tried a bunch of different settings. But still no progress and it is getting really frustrating I can't seem to solve this "simple" problem. I've created a detailed sculpt in zbrush and rendered out displacement maps and a lores obj…
I was thrown for a loop this morning when I opened my latest 3D project to find Maya 2013 x64 displaying vertex and face component ID's for all polygons. Thinking that I must have activated a secret shortcut command in the previous late night modeling session, I turned component ID's off (Display > Polygons > Component ID…