I was thinking to myself that it would be really great if it was possible to create a material on a mesh in a way that would require only a single material to be applied in the game engine, but covers multiple tiling textures, and even details all in one setup. Im finding it pretty hard to explain what Im getting at, so…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Hello. This is ID from Maya (png)--- http://prntscr.com/ddcpmz This how SP it "convert" to a mesh--- http://prntscr.com/ddcqjt Base colors exported from SP--- http://prntscr.com/ddcs46 After exporting textures this poblem is in all maps (metal, rough etc.). Dilation on 5. 2K textures. What I do wrong?
I'm looking for an artist that can faithfully render and texture the sword Red Spring from Wuthering Waves in a realistic style. I plan to use this model for my personal use in games such as The Elder Scrolls V: Skyrim and Baldur's Gate 3. I just need the model and textures, but I do require both a Physical Map, and…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hi I'm having a problem with a texture for a character/creature I'm working on. Somewhere along the way, I think I've screwed up the padding. I've exported out various parts of my texture from Substance Painter - mostly masks - in order to sort of collapse layers down to reduce the file size as it was getting too big and…
[Premises] I'm planning a small scene for Sketchfab that will include some vegetation, some objects and possibly one or two human characters. For all I can remember Sketchfab has a limitation in terms of UV channels, maximum two, thus the altas method. Possibly one 2k or 4k texture containing all the vegetation and objets,…
My game is going to take place in a mechanized alien world. Nothing about it looks human. Think a more colorful version of the borg cube for style with lots of tubes as accents to the level. I don't want to give too many gameplay details due to being afraid of the idea being stolen, but it will mostly be a round based…