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I've built a terrain and having trouble making the res on my rocks look crisp. I'm pretty well versed in the material node network, but the mountain texture is not scaling the way i want it. I imported a 2k map in just to test. I have tried some detail normals as well, Anyone have any ideas? The terrain verts are currently…
Hi i have few questions about character presentation for portfolio.. -How to make a good presentation in marmoset toolbag 2 and how to take a nice screenshot without pixelating .. -is maya viewport 2.0 with light setup good for character presentation ..?
Hey again guys :poly124: Me and my friend were wondering if there is a way to change the settings to make the "print screen" renders crispier with anti-aliasing on it? Is there actually a way to get to the settings inside the editor? Or a different recommendation of how you guys get good 'in- Editor' renders. Thanks!
So to the left the textures are applied to my door and they look fine, but next to it is my wall and I really don't know what happened. Any help appreciated.
I've never really paid close attention to texel res until recently. I have a model unwrapped and the texture res uniform. How do I freeze it so I can begin fitting together my final UV map? Thanks!