I've built a terrain and having trouble making the res on my rocks look crisp. I'm pretty well versed in the material node network, but the mountain texture is not scaling the way i want it. I imported a 2k map in just to test. I have tried some detail normals as well, Anyone have any ideas? The terrain verts are currently around 500k because of the size of my environment.
For screenshot refs please go here:
www.Jolly3dgiant.blogspot.com
Thanks a lot
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EDIT:
What i did first was do a sharpen in UDK on the actual texture and in photoshop as well. I took some shader ideas from ut3 website and thats how it came together.