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Terrain Resolution

I've built a terrain and having trouble making the res on my rocks look crisp. I'm pretty well versed in the material node network, but the mountain texture is not scaling the way i want it. I imported a 2k map in just to test. I have tried some detail normals as well, Anyone have any ideas? The terrain verts are currently around 500k because of the size of my environment.

For screenshot refs please go here:
www.Jolly3dgiant.blogspot.com

Thanks a lot

Replies

  • Santewi
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    Any pics of the problem? Kinda hard to say when I can't see what the problem looks like :/
  • james567
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    I think I found a solution, I used some shader magic stuff and actually cut my terrain in half. I think i got it now, Thanks a lot for the reply. It sometimes just takes a day of surfing the web for help until you find that golden Link :)

    EDIT:
    What i did first was do a sharpen in UDK on the actual texture and in photoshop as well. I took some shader ideas from ut3 website and thats how it came together.
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