Hi. I'm using Modo to put together a low-poly model. After making a normal map in xNormal from a high-poly model, I am running into some issues with the low-poly still looking polygonal. Here is a pic. I thought someone on this site had the exact same issue going on, but I couldn't find the thread :( , and I'm having a bit…
Hi guys. This is probably a very common problem, but I can't find any useful resource on the web :/ I'm building a script that check the visibility of all the faces of a model from a certain camera angle and deletes them if needed. In this case 'visibility' is just testing if the face is 'facing' the camera, not an actual…
Hi there, I am the Effigy lead for Australias regional burn. I am looking for someone to help me design a low polygon count head to use as a basis for our build crew. the low count is due to the effigy being of a rock/stone/earth god and so we can use framing and ply to quickly build our design. I am mainly looking for…
Hey guys just been searching the internet for hours trying to find how many polygons are in a medieval shield and a garden lamp in a number of video games for ps3 and 360. The garden lamp refers to any environmental prop not specifically a garden lamp just something similar. I understand depending on the game there will be…
Hello, I am working on a personal project and I have the next problem. I baked the normal map on marmoset with the configuration below: So then, I import the low poly mesh into substance painter with the normal map baked on marmoset with this configuration: I apply a material with a blask mask and select the tool Polygon…
I'm trying to get the index of a selected polygon from a model (from the viewport) in a modal operator. I am using an event type to return the selected index. Whenever I run the script and select the modal operator it gives me the correct index the first time. But, any other time, I have to re-run my script and the modal…
Hello everyone this is my first post and I need some help, I have been trying to create a small church for a school project/indie game and I need to model the exterior and interior of the building, I also need very precise dimensions and a low triangle count. I chose to model the church by using mostly Splines, extruding…
Hello there My name is Mark Ranson, I am a professional 3D game artist with over 10 years experience in games, AAA titles as a senior artist and have recently just owned the artwork for the entire Days of War project. As its covid lock down, I am available for additional side freelance work. I specialise in creating AAA…
Hello! I'm looking for someone to complete a relatively simple task. In my game I currently have smears on weapon slashes done by animating bones on the sword mesh. This looks fairly decent for the type of stylized game I'm making, similar to the practices in Guilty Gear Xrd. You can see our setup here: However, we want to…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…