OK I think I found the answer, looking on the Adobe forum for Designer. https://community.adobe.com/t5/substance-3d-designer-discussions/substance-designer-sbsar-change-bitmaps-within-painter-houdini/m-p/13586749#M2271
So here is just some designs for the head shape Also included design for the feet, which follows the same design as the hands. (creepy and not segmented)
Viking Shield - Substance Designer 100% Substance Designer (Only substance designer was used during the creation) / Render in Marmoset. More and Breakdown here
Viking Shield - Substance Designer 100% Substance Designer (Only substance designer was used during the creation) / Render in Marmoset. More and Breakdown here
@JoshuaG Yeah I agree, weapon designs are great, character designs are uninspired but it's call of duty you come to expect uninspired designs in this series.
Hello everyone. Does anyone have any tips, tutorials, book suggestions, or any good reference on how to design? I am good at the art side of creating work but my overall design skills greatly need improvement.
I'm trying to get away with just 3DSMAX, Substance Designer, Substance Painter & UE4. Going for environment design. Considering the power of substance designer and painter do you think it's necessary to use zbrush in a workflow?