Funny you should mention Allods, i downloaded it two nights ago, the texture painting in that game is incredible! Much more refined then alot of the world of warcraft stuff for sure (and its a free game o_O) you'll definately get inspired from it :P Your textures look pretty good as far as the skin goes, but in future i'd…
Hello, This is the sculpt i have so far. Figuring out the placement of the dragons in perspective is challenging, I thought of doing some overpaints from different angles before refining it and wrapping it up. Also tried to use a Blender-greasepencil sketch as a guide which really helped! Not refining the glass-bottle from…
I say its looking great. The only thing so far is that you should rework his face. It is looking a bit flat to me. Perhaps give him more planar structure to define the underlying bone, the cheekbone for example. It might be the beard that is not allowing the face to show well. Also your elbows need better structure and…
Been grinding on this after work for 1-2h everday. Some notes ( Or critique ) from me to me : Skeleton needs Adjustement Finger bones are way too long Adjust Skeleton to the base-mesh once complete , not other way around Find more references for the Orangutan especially the muscles ( Hard to find for me, mostly guess work.…
Hi Spider, I think it's a very good first go so far. It's always difficult to crit works like this for a few reasons. A: I'm betting that you are trying to develop your sculpting technique at the same time as developing your anatomical knowledge. B: You're still at an early stage for both. C: they both substantially impact…
Do you ever just start modeling with no plan at all, or do you always have refs and a plan? I always have my tablet/tablet with me and just start playing with polygons or sculpts between classes and during lunch break. I find that I come up with some interesting WIPs but finishing them is way slow because there is no…
Better support for taking images: - Define export image size in a text box, not through console command - Define shadows resolution in a text box, not through console command - Define background color by RGB numbers in a text box, not only by eyedropper - Alpha support, possibly for post effects too like bloom - Anti…
like one piece is 4x4k next one 1kx4k etc painted across as a single material? I think definitely not SPainter? Right? Maybe Mari now? they seem dropped prices . Deos anyone tried it lately? Preferably having some roll /seam/ribbon style of brushes with vector spline editable stroke ?
Its getting there slowly but surely .In side view forearm - hand transition looks a bit too thin and angle too sharp I think you could exaggerate even more stepping effect on pinky side so you get clear delineation You don't have to completely plane the fingers just trim them a bit(use lightly hPolish/TrimDynamic or…
Zcubed - your budget is fine, those eye and mouth rngs and loops are perfect for todays budget. You could however try pushing them a bit more to use them to define more shape - especially the eye ones which could really defone the depth better. you may find this useful: Edit - I didn't create that image, it's from…