I have an fbx file that I was given that should have instances. I can see in the naming convention that they do look like they were instanced. (ex. asset, asset01, asset02 ....and so on. When I try to work on the parent asset nothing happens. The only thing I can think of is that I did not import it in correctly or that…
I am using Substance Player 2018.2.1 build 1495 on macOS 10.13.6 with a MacBook Pro 2015 13'' (Intel GPU). And I am seeing at least 5 problems: - UI: some settings panel repeats many times for no reason. - UI: mouse wheel scrolling is auto focusing on sliders and fields (on hover instead of on click).…
Im with Strife. It just seems to me that the whole scene looks too horizontal and vertical. It would be nice if something broke up that square look. Maybe you could have objects in there with more curves and perpendicular lines like hanging wires from a fuse box, broken shelves, tipped oil drums, etc. Like those two doors…
Hey, I'm having a slight problem with transferring my UV's from an old mesh to an updated one. I (foolishly) deleted 2 edge loops on my mesh by freezing the subdivs, deleting the loops in zmodeller then unfreezing the subdivs - completely forgetting that I loose my UV's. I then made a few small changes to the mesh. I…
wow so it is broken by design, wtf! ok that seems to be it,- any I idea how I can suppress the stupid dialogue that comes with it?- because otherwise right now I want to fix the utterly stupid behavior of max fixing it with maxscript. It works now in my script just the way it should be except the nagging dialogue each…
images are not displaying Edit: k now there's a link. Put [IMG][/IMG] around that link EDIT2: looks pretty good. you should have some more in the background though, as it seems to just empty out into fog. in areas that you have broken concrete/brick, make the texture more noisy.. for example, the building in the center of…
Hopefully some of you have the Max8 demo.... When editing UVs, I'll usually make a poly selection of an area, apply an unwrap, and then edit the UVs. What I'm seeing in max8 though, is that after selecting the polys and going into unwrap, I cannot modify the UV's if I go from vertex to poly selection in the unwrap UI. The…
Hi, I’m Pierre. I built a tool for indies to store, version, sync, and organize art assets in the cloud. As an indie, it was hard for me to organize and version art assets before they were ready for the game engine. I was forced to use complicated folder hierarchies and naming conventions in an attempt to keep my assets…
So I'm currently modeling the Spas-12 for the monthly gun challenge. I'd like to do two variants of the Spas: The collapsable stock, and full stock. Collapsable stock: Full stock: The full stock would offer the best accuracy and stability, but it would be a bit sluggish. The collapsable stock, when collapsed, would be fast…
I know this sort of issue has been discussed before but I am curious as to what kind of settings you have to have in order to have the right amount of pressure sensitivity on your Wacom? I've heard you have to turn on the "Global settings" under the brush menu in order to get some sort pressure sensitivity from your pen.…