Hey I'm pretty new to UDK, and I need to create a game level for this class at uni. Basically the crux of the design is kind of like the tf2 payload scenario, where your team escorts an object one direction, the difference being its kind of like a tug of war, in that the other team has to escort the object the other…
Hello if you know how to make custom TF2 gun skins and models please hear me out. I had a bunch of designs for making atleast 2 or 3 new gun skin and model replacement for each class. If you have samples of your work I would rather see your work to know that you are experienced. I am willing to negotiate a price with you…
Howdy all, I've been working on a TF2 map for a couple months on the side. I've gotten it up to a decent alpha state that I'm comfortable able letting people give it a look see. There's a few floating light fixtures and a weird compile crack that i know of already but please feel free to offer up some feedback if you feel…
Hi. I'm Invader Fluff, and I'm fairly new to Polycount. I only recently gained enough knowledge in 3D modeling to even be able to attempt making items for Team Fortress 2, let alone video games. I've only been doing 3D modeling for about two years, but I've learned a lot, and am still learning. I really want to improve the…
I'm sure this place is no stranger to Tf2 inquiries , I have a number of weapons I've drawn out that I'd like to see if they could be implemented, only thing that's stopped me is that I need someone to model them. Outline is as such, take at look at the game Team Fortress 2, some of the weapons and hats, I have a few in…
Hey guys, I am planning on making a HHH skin replace the demoman, with the demomans animations. I want to move the bip_head bone up so I can make the hats work with his head. Also, I want to create The different viewmodel hands to look like the HHH's hands. But the problem with that is that the HHH uses different bone…
I've had this problem and tried to troubleshoot it for awhile now. Whenever I try to compile to .qc of an exported model i get: SteamStartup() failed: SteamStartup(0xf,0x0012F170) failed with error 1: failed to take master pipe connection lock or some variant of the "F170" section of the number, and I get the same error…
I've been staring at this problem and trying to troubleshoot it for some time now. Whenever I try to compile the .qc of an exported model I get: SteamStartup() failed: SteamStartup(0xf,0x0012F170) failed with error 1: failed to take master pipe connection lock with some variant of the "F170" part of the number, and…
I posted this in the WAYWO TF2 thread as well--hoping for more exposure here as well. Hey everyone, I am a TF2 player and a n00b modeler (by n00b I mean I know what it is and that other people are good at it) and I have an idea for a sniper rifle set for the Sniper in TF2. I realize that I will never make this alone, but I…
Hey Everyone, I just finished up a project started a while ago that was started here I am proud to be showing off my work from this project finally! I hope everyone likes the new additions and achievements! They have been submitted to valve and I would highly appreciate support for getting these items ingame. Hosting is…