Howdy all,
I've been working on a TF2 map for a couple months on the side. I've gotten it up to a decent alpha state that I'm comfortable able letting people give it a look see. There's a few floating light fixtures and a weird compile crack that i know of already but please feel free to offer up some feedback if you feel strongly about something.
It's payload race style map that is themed with a shipping center/train-yard feel to it. In fact, that's sort of why it get's its name of "trainwreck". The two courses wind around through a semi-maze of walls, cars and bridge piers. With 4 different trains barreling through the map, standing on the bridges isn't the most safest of places to be. It's definitely a bit different that a typical payload race map as I'm hoping that it plays more like an arena map, sort of arena payload. Here's a few pics of it and a download link. We're also hosting it on the polycount server already. I was hoping we could get a few organized play sessions going on if there's enough interest.
Special thanks out to Rexy, whose
Chairman model I completely abused beyond it's intended use.
plr_Trainwreck_alpha
Replies
Would be nice if it could go in the map rotation on the polycount server for people to try it out.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^THIS! ALL OF IT! AT THE SAME TIME!
Thanks for the comments
cheers,