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Help creating a game level based of TF2 Payload

Selrahc
polycounter lvl 8
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Selrahc polycounter lvl 8
Hey I'm pretty new to UDK, and I need to create a game level for this class at uni.

Basically the crux of the design is kind of like the tf2 payload scenario, where your team escorts an object one direction, the difference being its kind of like a tug of war, in that the other team has to escort the object the other direction.

I've been trying to get this to work in UDK Kismet but have been fairly unsuccessful.

Also I need to make it so when the object gets in range of a trigger volume for a door, the door starts to open but if the team takes control of the object and it leaves the trigger volume then I want the door to stop opening but not reverse.

Also how do I attached the dynamictriggervolume, i need it to follow the object.

Any help would be much appreciated!

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  • Neavah
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    These links should be pretty helpful:
    http://udn.epicgames.com/Three/KismetReference.html <-- this one especailly
    http://udn.epicgames.com/Three/KismetExamples.html

    (I would) comb through the first link and make notes of what actions/events you could use get what you want working. Then try it out. fuck around with properties.

    I like to add logs to my kismet when things aren't working the way I want, this way I know exactly what's going on, and what's not working how I expected it to.

    If you still have problems, post an image of what your kismet looks like and someone can give you some ideas where things might be going wrong.

    Good luck,
    Hope that helps :)
  • Selrahc
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    Selrahc polycounter lvl 8
    Thanks for the reply Neavah.

    Sorry I took so long to reply, I've had to work on some other things and hadn't got back around to this udk level till now. Thanks for the links.

    I made some progress, but am currently having trouble getting kismet/the game to differentiate between the two teams. i.e. when blue team is in the range it goes left, if red team it goes blue.

    w4yR6EA.jpg

    this is kind of what I've understood that I have to do to get it done. But I dont understand how to define the difference between the red and blue teams.
  • Neavah
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    You're getting there.

    For your compare - What are you comparing? You're comparing if 0=1 or 0=2. Those 2 conditions will never be true.
    The way you have it set-up currently, the compare Int isn't referencing (or using) the team number. You need to use the team number as one of the comparison int.

    hope that helps :)
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