While each of materials having its own UV and texel density ? While keeping same or synced node pr layering system across all those materials and automated export.
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
Hello everyone!My name is Gustavo, and I’m a 3D Artist focused on creating characters, creatures, monsters, and stylized/fantasy designs for games. I work mainly with: ZBrush — Sculpting and ModelingMaya — Modeling & RetopologySubstance Painter — TexturingReal-time and game-ready workflows My main passion is bringing…
Level Designer Responsibilities: - Preparing sketches and maps for new locations (2d & 3d). - Building locations in the editor with existing meshes, tools and the help of environment artists. - Preparing parts of location for particular events. - Working very closely with the cinematics and quest implementation teams. -…
I'm working on an exciting mobile app that utilizes AR technology to create an engaging user experience. As the sole member of the team, I'm seeking a skilled programmer with experience in Unity or Unreal Engine and C# to collaborate with me on this project. If you're passionate about innovative technology and enjoy…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
Here's a new project I'm working on. I want to try to show the progress in a thread here, I'm still not sure how this site works. Here is how my model look now. The hi-poly is of the character is mainly done. Translating a 2d concept to 3d is a challenge, I changed the face and proportions a lot since I started, and I'm…