Looks cool! That top down shot reminds me of the prerendered backgrounds you used to see in games back in the day. I think you have some scale issues going on here, mostly with the door. Here are some typical door dimensions based on some random Googling I did: And here's a guy in your shop, assuming your door is standard…
I decided to recreate The Ultimate Doom poster. I posted this in Zbrush Central and thought I could use some more critiques, please let me know what you think! http://www.zbrushcentral.com/showthread.php?p=705790&posted=1#post705790
You're improving. This latest piece is the more promising but you still need to look harder at the reference of your subjects. See with your eyes not your brain, work out the colours the surface contains, work out the story of what happened. For the shack above, you've got a basic shape but the transit between the two…
Saw this first picture of the Doom movie... http://www.gamer.nl/images/content/CosmicFire/200503/1110392431_0.jpg Funny that there will be 2 characters in the movie called Dr. Carmack and the Dr. Willits
Hi, I was on these message boards (well not these, but the old ones) along time ago. I just want to say the new ones are look good. Ok well now to the main point of this thread. Im going to start a mod for Doom 3 with a friend soon. It will be our first mod so I know well need help down the line, but In the mean time I…
Modelling up one of the unused Bolt Rifle concepts from Doom! In the early high poly stage at the moment. Block out: High Poly progress: Comments + criticism welcome and appreciated!
Looks great... My only comments would be to agree with Hawken and Vig as well as add; the hanging rod confused me... it reads as a support beam at first glance... but upon further examination is clearly just a broken hangy poll... i would suggest reataching it or lieing it on the ground or something... it draws too much…