We have a bunch on the wiki about trim sheets. http://wiki.polycount.com/wiki/MultiTexture#Trim_Sheets As an entry point I'd recommend Shubham Kumar's tutorial Trim Sheet|Detailed Breakdown from the page http://wiki.polycount.com/wiki/Modular_environments
Hi, i'm currently working on a little Elsässich street with modular assets. I'm mostly done with modeling/texture assets, next steps is going on speedtree to have flowers for the planters i have on the windows and some on the street too. And finally doing the vertex painting in UE 5.3 to give each house a different color,…
Hi Polycount ! I finally wrapped up this project. Most of the architecture is made using a single trimsheet and props use unique baked textures. More details here: https://www.artstation.com/artwork/xYly14
Finally sharing my latest personal project. An environment for use in a real time game engine, rendered in Unreal 4. https://www.artstation.com/artwork/18a9lK Everything was created by myself, apart from some of the decals and textures that were sourced from the internet/other projects. MidJorney was used to generate the…
Not the most impressive thing in the world, but I made a universal brick shader for the houses in my castle, going for an industrialized Brick Gothic style. here's the network Also my trimsheet! Aw yeah...