Hi ! This is my latest project , A fan art of Power Girl, I made the design combining the different styles in the comic with a modern touch, a really fun project made in Zbrush and render in Maya with Arnold. Hope you like it
Hello!Here is my initial sketch for UT theme contest.These are some ideas that I had about floating power plant amidst Jupiter(or some other gas giant) clouds.Kinda still trying to figure out the shapes here.
See More on Arstation A funky pistol modeled after the design language of power tools. Side loading, sort of like a P90.The materials are dynamic - swappable in UE4 for skin options and tintable ingame by players.Concepted and produced by me for an upcoming FPS. The HP uses CAD style boolean operations with a combo of 3ds…
So this is a personal project to up my character art skillz. Its s dwarf in steam powered armor. The crest coming off the top of the helmet is still bugging me for some reason, but im not completely sure how to approach it. Any advice, comments, crits are most certainly welcome and encouraged. Im still debating also giving…
I've only just learned of these, basically a kind of surge protector with a battery attached to it, and I'm thinking it's probably a no brainer. My power seems to go out at random times, such as today (clear skies) and it got me thinking about blackouts/surges and the possibility for data loss. Of course cloud backup is…
Hi, I'm working on this model for some days now and I think its time to give it a thread. The high poly is nearly done, I just have to do some small changes. The model should be a mobile reactor that powers all other structures (its for a rts/fps hybrid game). C&c is much appreciated. That white rectangle floating in front…
Hey polycounters, I have decided to start a big project. I've done a couple of characters and small scenes recently and they were fine, but this time I really want to push myself to the limit. I will design and model a character from scratch. I have a pretty clear idea of what I want to achieve with this project. When I…