Hey guys, wanted to share and get some feedback on my character Captain A. Devine. I created this character as a crew member on a game I'm working on. My only complaint is that marmoset is rendering a bit different then UE4 and Substance Painter, the dirt is much more extreme for some reason... You can find more at my…
so I'm making a chess board. I did it two days ago perfectly, using refine. Now, when I attempt to add a vertex in a spline, it only work on the very bottom portion, i can't add it anywhere else. can anyone help me?
Well, I made new arms and feet. Blocking the basic shapes in using inserted meshes was quite helpful, actually, since they're not bound by the low poly and grid-stuck form of the dynamesh until they're meshed in. Made a few revisions in general, too. Something still seems off about a few places; I'm not too happy with the…
Hello ! In order to learn Maya, I decided to create this scifi Antenna station. This asset is largely influenced by Skylar Zhang Artwork : https://www.artstation.com/artwork/K5KXX However, I decided to change some shapes and connexions between elements.This is a great learning exercise, and I plan to make basic rigg to…
Hello all, I am currently working on a Japanese Unreal Engine 4 powered video game called Seikatsu no Boken, we have a small concept of what the healthbar should look like although we need a professional UI designer who could possibly help us refine it and bring it to life. We are aiming for a Japanese anime tone. Thank…
GAME485SB Introduction This is my final project in my last class before I graduate with my BA. With my final project I want focus on particle effects as that is my area of interest. I will use Unreal Engines Matinee tool to record the cinematic and upload to poly count through YouTube. The cinematic will be approx. 2…
Art Director - Game Team https://jobs.lever.co/skydance/6d8cfee3-d06d-4da5-90ac-a96339dc9f98 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and…
Couple really small updates this week. Refined the block in more and finished up all the architectural assets with the plugs n light switches and finish the base texture for the accent wall still some small tweaks I have to make like the clipping on the corner wood trim. Next I'm probably gonna work on getting all the big…
Hi all, I'm following this forum from a while and after some "little" game experiences with a local company, I took the decision to be a professional and mature game artist. So I've planned to create a portfolio and I've defined two projects inspired by games Dead Space and Unrealt Tournament 3: they are designing a level…