Wanted to make a simple environment to focus on prop making. Decided to make a teen's bedroom set in the early 2000's (yes that's retro now and yes that makes me feel old lol)
current progress: Mid-small level detail


First Post: Blockouts with some focal points made


references

still deciding on color tone, I really like the dark look with those saturated colors from that time but I also like the idea of a warm afternoon to give it more of a summer day as a kid nostalgia. Or maybe I'll scope creep and do both in like a time lapse lol
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The first is this Stratocaster that's actually based on the one I own lol. Wanted to look like it's been well worn with missing parts and lotsa scuffs and damage. And of course give it a couple of stickers for aesthetics XD
the entertainment shelf took way longer than I thought it would. Still not completely happy with the amount of clutter on it, and it's probably too big in retrospect. Still I can always add more clutter and adjust things, will wait to mess with that until after I get everything else in
can see more renders and the viewer files on my folio:
guitar
shelf
still some small tweaks I have to make like the clipping on the corner wood trim. Next I'm probably gonna work on getting all the big furniture done and placed!
still need to tweak some of the colors and add a fresnel effect to the beanbag chair to give it more of a fuzzy cloth feeling but p happy so far!
current asset locker, still not that many objects. Now that most of the difficult models are done (except for the lava lamp which I am definitely putting off) I'll start making some real progress! Hoping to get the chair and the amp done this week
little close up shot of the carpet which I am stupidly proud of lol. It looks so damn fluffy!
mostly worked on some smaller assets on the walls and desk areas. Tried to make it feel very lived in and cluttered in a way that only teenagers can achieve
current asset locker:
First settle on a composition. Have a point of view. Have a focal point. Than define the lighting. And then work on the props.
Prop artist is hardly a position anymore and it's all about putting together a cohesive environment.
Here are a few ideas that might help land on something interesting and with a point of view:
More here:
https://imaginemore.art/?library=Cinematic+Art&more=894f016d8b57673fa602f3a5522b4818&type=inspiration
Once you have something going I'm happy to work with you on the polish.
Good luck!