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[WIP] "Retro" Bedroom

polycounter lvl 5
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polysteve polycounter lvl 5
Wanted to make a simple environment to focus on prop making. Decided to make a teen's bedroom set in the early 2000's (yes that's retro now and yes that makes me feel old lol)

current progress: Mid-small level detail



First Post: Blockouts with some focal points made



references

still deciding on color tone, I really like the dark look with those saturated colors from that time but I also like the idea of a warm afternoon to give it more of a summer day as a kid nostalgia. Or maybe I'll scope creep and do both in like a time lapse lol

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  • polysteve
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    polysteve polycounter lvl 5
    this is what I'm thinking for layout and what I want to make next. Still working on the big important objects before I can start making clutter stuff to really liven up the place.  I'm basically making what kinda room I would have had at that time when I'm making stuff, so lots of strewn clutter and things that weren't exactly taken care of the best XD


  • polysteve
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    polysteve polycounter lvl 5
    I have a couple of the hero props created first, mostly to figure out the style I wanted to go with and to get some practice with environment storytelling.

    The first is this Stratocaster that's actually based on the one I own lol. Wanted to look like it's been well worn with missing parts and lotsa scuffs and damage. And of course give it a couple of stickers for aesthetics XD


    the entertainment shelf took way longer than I thought it would. Still not completely happy with the amount of clutter on it, and it's probably too big in retrospect. Still I can always add more clutter and adjust things, will wait to mess with that until after I get everything else in


    can see more renders and the viewer files on my folio:
    guitar
    shelf
  • polysteve
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    polysteve polycounter lvl 5
    Couple really small updates this week. Refined the block in more and finished up all the architectural assets with the plugs n light switches and finish the base texture for the accent wall





    still some small tweaks I have to make like the clipping on the corner wood trim. Next I'm probably gonna work on getting all the big furniture done and placed!
  • polysteve
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    polysteve polycounter lvl 5
    Finally had some time to work on this again! Mostly finished up my major forms for the scene and practice some soft material stuff. Specifically the carpet, beanbag chair, and bed! Never got to use marvelous designer before or POM shader nodes so a lot was learned with this project.



    still need to tweak some of the colors and add a fresnel effect to the beanbag chair to give it more of a fuzzy cloth feeling but p happy so far!

    current asset locker, still not that many objects. Now that most of the difficult models are done (except for the lava lamp which I am definitely putting off) I'll start making some real progress! Hoping to get the chair and the amp done this week

    little close up shot of the carpet which I am stupidly proud of lol. It looks so damn fluffy!
  • Eric Chadwick
    I don't know quite why, but this made me think of Jonas's bedroom in the German series Dark. Maybe the sloping wood-paneled window bay? Not the vibe you're going for maybe though.



  • polysteve
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    polysteve polycounter lvl 5
    I don't know quite why, but this made me think of Jonas's bedroom in the German series Dark. Maybe the sloping wood-paneled window bay? Not the vibe you're going for maybe though.



    Haha ya know I definitely see it. Yeah I think the architecture is very similar, I need to find out how they did the trim in the corners hitting the crown molding cuz I'm struggling with how to deal with that in mine 😅
  • polysteve
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    polysteve polycounter lvl 5
    Added a bunch of random clutter items to fill out the scene. Kinda wanted to be done with this by now but I'm having fun making stuff.






    mostly worked on some smaller assets on the walls and desk areas. Tried to make it feel very lived in and cluttered in a way that only teenagers can achieve

    current asset locker:

  • d1ver
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    d1ver polycounter lvl 17
    @polysteve good start! I understand the temptation to jump into the prompts before nailing down the composition but you are doing it backwards.

    First settle on a composition. Have a point of view. Have a focal point. Than define the lighting. And then work on the props.
    Prop artist is hardly a position anymore and it's all about putting together a cohesive environment. 

    Here are a few ideas that might help land on something interesting and with a point of view:


    More here:
    https://imaginemore.art/?library=Cinematic+Art&more=894f016d8b57673fa602f3a5522b4818&type=inspiration


    Once you have something going I'm happy to work with you on the polish.
    Good luck!
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