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Game485 Final Capstone Project

GAME485SB
Introduction
This is my final project in my last class before I graduate with my BA. With my final project I want focus on particle effects as that is my area of interest. I will use Unreal Engines Matinee tool to record the cinematic and upload to poly count through YouTube. The cinematic will be approx. 2 minutes in length.
The cinematic begins looking at the reflection of a building in a puddle. The building looks like it could be a parliament building. Rain starts slow and droplets create ripples on the surface of the puddle. As the camera pans up and the building comes into focus the rain picks up and lightning flashes across the sky. One wing of the building explodes out into the street then smaller secondary explosions burst out other windows along the face of the building, The camera pans across the front of the so the fire inside can be seen. As the camera moves around and over the building, the explosions rip through the other wing and roof.

Goals
1. Refine Unreal understanding
2. Gain a deeper understanding of Matinee
3. Demonstrate knowledge of asset creation pipeline
4. Demonstrate knowledge of particle effects creation pipeline
5. Demonstrate knowledge of sound effect creation pipeline
6. Create quality cinematic for portfolio
Planning
1. Concept/Reference art
2. Stage scene area (Block only)
3. Define camera path
4. Test render
5. Create Particle Effects
6. Add skybox to scene
7. Begin Sound Effects
8. Rough placement of Particles in the scene
9. Refine camera path
10. Test render
11. Setup rough lighting (Street lights, cast light from fires, etc.)
12. Refine Sound Effects
13. Create Terrain
14. Refine Static Mesh assets
15. Begin Texture creation
16. Refine Particle Effects
17. Finalize Camera path
18. Finish Sound Effects timing
19. Test render
20. Refine textures
21. Refine lighting and timing of light from explosions
22. Final render
23. Last minute adjustments
24. Second Final render
25. Postmortem report
Particle Effects
1. Lightning bolts
2. Cloud flashes
3. Rain
4. Puddles
5. Water droplet splashes
6. Reflections in water puddles
7. Smoke
8. Fire (Explosion)
9. Fire (Secondary explosions)
10. Fire (Rolling)
11. Fire (Celling)
12. Fire (Embers)
13. Shattering glass/wood
Lighting
1. Street lights
2. Reflected light
3. Cast light (Fire)
4. Cast light (lightning)
5. Light windows
Sound Effects
1. Lightning bolts
2. Rain
3. Water droplet splashes
4. Fire (Explosion)
5. Fire (Secondary explosions)
6. Fire (Rolling)
7. Fire (Celling)
8. Shattering glass/wood
9. Music (Used without permission (For educational purposes))
Static Mesh Assets
1. Walls (interior/exterior)
2. Columns (Greek)
3. Window sills
4. Dentil molding
5. Alcoves
6. Roofs (Standard 5/12 pitch)
7. Streets/curbs/sidewalks
8. Street lamps
9. Surrounding landscape

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