Game485 Final Capstone Project
Introduction This is my final project in my last class before I graduate with my BA. With my final project I want focus on particle effects as that is my area of interest. I will use Unreal Engines Matinee tool to record the cinematic and upload to poly count through YouTube. The cinematic will be approx. 2 minutes in length.The cinematic begins looking at the reflection of a building in a puddle. The building looks like it could be a parliament building. Rain starts slow and droplets create ripples on the surface of the puddle. As the camera pans up and the building comes into focus the rain picks up and lightning flashes across the sky. One wing of the building explodes out into the street then smaller secondary explosions burst out other windows along the face of the building, The camera pans across the front of the so the fire inside can be seen. As the camera moves around and over the building, the explosions rip through the other wing and roof. Goals1. Refine Unreal understanding2. Gain a deeper understanding of Matinee3. Demonstrate knowledge of asset creation pipeline4. Demonstrate knowledge of particle effects creation pipeline5. Demonstrate knowledge of sound effect creation pipeline6. Create quality cinematic for portfolioPlanning1. Concept/Reference art2. Stage scene area (Block only)3. Define camera path4. Test render5. Create Particle Effects6. Add skybox to scene7. Begin Sound Effects8. Rough placement of Particles in the scene9. Refine camera path10. Test render11. Setup rough lighting (Street lights, cast light from fires, etc.)12. Refine Sound Effects13. Create Terrain14. Refine Static Mesh assets15. Begin Texture creation16. Refine Particle Effects17. Finalize Camera path18. Finish Sound Effects timing19. Test render20. Refine textures21. Refine lighting and timing of light from explosions22. Final render23. Last minute adjustments24. Second Final render25. Postmortem reportParticle Effects1. Lightning bolts2. Cloud flashes3. Rain4. Puddles5. Water droplet splashes6. Reflections in water puddles7. Smoke8. Fire (Explosion)9. Fire (Secondary explosions)10. Fire (Rolling)11. Fire (Celling)12. Fire (Embers)13. Shattering glass/woodLighting1. Street lights2. Reflected light3. Cast light (Fire)4. Cast light (lightning)5. Light windowsSound Effects1. Lightning bolts2. Rain3. Water droplet splashes4. Fire (Explosion)5. Fire (Secondary explosions)6. Fire (Rolling)7. Fire (Celling)8. Shattering glass/wood9. Music (Used without permission (For educational purposes))Static Mesh Assets1. Walls (interior/exterior)2. Columns (Greek)3. Window sills4. Dentil molding5. Alcoves6. Roofs (Standard 5/12 pitch)7. Streets/curbs/sidewalks8. Street lamps9. Surrounding landscape
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