Introduction This is my final project in my last class before I graduate with my BA. With my final project I want focus on particle effects as that is my area of interest. I will use Unreal Engines Matinee tool to record the cinematic and upload to poly count through YouTube. The cinematic will be approx. 2 minutes in length. The cinematic begins looking at the reflection of a building in a puddle. The building looks like it could be a parliament building. Rain starts slow and droplets create ripples on the surface of the puddle. As the camera pans up and the building comes into focus the rain picks up and lightning flashes across the sky. One wing of the building explodes out into the street then smaller secondary explosions burst out other windows along the face of the building, The camera pans across the front of the so the fire inside can be seen. As the camera moves around and over the building, the explosions rip through the other wing and roof. Goals 1. Refine Unreal understanding 2. Gain a deeper understanding of Matinee 3. Demonstrate knowledge of asset creation pipeline 4. Demonstrate knowledge of particle effects creation pipeline 5. Demonstrate knowledge of sound effect creation pipeline 6. Create quality cinematic for portfolio Planning 1. Concept/Reference art 2. Stage scene area (Block only) 3. Define camera path 4. Test render 5. Create Particle Effects 6. Add skybox to scene 7. Begin Sound Effects 8. Rough placement of Particles in the scene 9. Refine camera path 10. Test render 11. Setup rough lighting (Street lights, cast light from fires, etc.) 12. Refine Sound Effects 13. Create Terrain 14. Refine Static Mesh assets 15. Begin Texture creation 16. Refine Particle Effects 17. Finalize Camera path 18. Finish Sound Effects timing 19. Test render 20. Refine textures 21. Refine lighting and timing of light from explosions 22. Final render 23. Last minute adjustments 24. Second Final render 25. Postmortem report Particle Effects 1. Lightning bolts 2. Cloud flashes 3. Rain 4. Puddles 5. Water droplet splashes 6. Reflections in water puddles 7. Smoke 8. Fire (Explosion) 9. Fire (Secondary explosions) 10. Fire (Rolling) 11. Fire (Celling) 12. Fire (Embers) 13. Shattering glass/wood Lighting 1. Street lights 2. Reflected light 3. Cast light (Fire) 4. Cast light (lightning) 5. Light windows Sound Effects 1. Lightning bolts 2. Rain 3. Water droplet splashes 4. Fire (Explosion) 5. Fire (Secondary explosions) 6. Fire (Rolling) 7. Fire (Celling) 8. Shattering glass/wood 9. Music (Used without permission (For educational purposes)) Static Mesh Assets 1. Walls (interior/exterior) 2. Columns (Greek) 3. Window sills 4. Dentil molding 5. Alcoves 6. Roofs (Standard 5/12 pitch) 7. Streets/curbs/sidewalks 8. Street lamps 9. Surrounding landscape
Replies