I'm trying to make some custom proceedural nodes for substance painter and I'm having problems using the "triplanar_greyscale" node. Here's a test substance I setup: As you can see it's a very basic setup with a pattern, a triplanar node, and a switch to turn it on and off. When I export it as a SBSAR and bring it into…
Advanced Materials in Unreal Engine Learn on https://www.wingfox.com/c/8637_2670_14165 The core knowledge points of the tutorial -Know the types of textures mainly used. -Know the main nodes and the Material Editor interface. -Learn the workflow of the creation process. -Understand how to create material functions to save…
Short: (TLRD;) cares about your time. Do Not Do what i did, which is "winged it" for years with no real direction. Just a bunch of projects with no real goal other than just getting better. If i got to redo it i would focus on 1 thing till it was "mastered", and then maybe move on. I got stuck into doing polar opposites…
Well, here's what I DO know. The traditional polygon rendering pipeline currently in use was designed specifically for single-thread operation. This is why an entire industry sprang up around designing and selling independent 3D cards. The current rendering pipeline needed an additional processor to really push…
Hi all, New Unity user here. I’m coming with experience predominantly in Unreal so Unity is new for me. * I’m having issues getting Unity 6.3 with HDRP to use packages. Whenever I install a new package I get the following error message and not sure how to resolve it. My Unity hub version is at the latest version (as of…
I think throwing your hands up when Maya get's it's window focus wrong is totally in order. I've come across this as well and it does seem to be an issue of Maya getting focus wrong.. It's been a big issue with node editor vs bifrost graph editor fighting for focus too. It doesn't operate by magic, but it does operate by…
MAYA 2016 I rotated the local rotation axis like in the picture and the rotation manip in object mode oreiented to the same as Local rotation axis. But on the right picture, I use move tool in object mode(holding W key and left click marking menu >> object) and the manip doesn't alight with local rotation axis. questions:…
Think about it, does a custom made AK-47 make your game better than using a canned AK-47 that looks virtually the same? And speedtree has been used for ages with great results for example. Coders use library code all the time, but when it comes to assets its like a holy grail and everyone has to make their own, and most…
Hi guys I cant find any examples of well known "dynamesh+polish (from "Deform" section)" pipeline maded with ZBrush Core. It looks like Dynamesh are the sme as in regular ZBrush, and "Deform" section are lask of, at least, "polish by groups" feature, but still have "polish". Also i cant find any info about "Polygroups"…