This is a piece I've been working on in Zbrush. I'm quite open to comments, or critiques. The original sculpture is by Michel Anguier. Here is the turntable. http://www.youtube.com/watch?v=APeQDNonAS8&feature=youtu.be
Hello guys , like many of you , i love traditional sculpting , and i do that from time to time ( just the basics :) ) . so i wanted to make a sculpt which would be kindof marble sculpture in progress but its like a real man is being sculpted from the stone . so here is some first renders i did , tell me what you think…
I made a sculpture in ZBrush with Dynamesh and I add one subdiv. After I finished the sculpture I deleted the low subdiv. I painted the sculpt and applied one Matcap. I want to bake a Matcap to a texture and i watched some tutorials ") about that, the problem for me is my sculpture don't have a low poly subdiv level what…
Someone said that we are really asking for a request so we posted here. If you are a 3D Modeler/Sculpture. We want you. Contact us at 3dmodelers@Safe-mail.net Thanks
Hey Poly, This is my dragon sculpture that I am working on for a temple scene ( struggling with the Immense detail of an Asian temple). Let me know what you think of the high poly and textured low poly version.