Hey everyone! :) Let me tell you a story: Once upone a time there were a beautiful woman and man who loved each other. Their feeling was strong and pure. But one day an evil magician was enjoyed with the girl's beauty. So the villain kidnapped her and turned the man into ugly nigth beast, who couldn't even see a single ray…
How come I get a weird alpha channel in my TGA files when baking maps like AO, curvature and normals? Sample -and ray count seem to affect it. The picture below is with 4 samples and 512 ray count. If I change it to 1 sample and 64 ray count the alpha channel comes out solid white.
Do you honestly believe that people are willing to boycott Microsoft's software? Windows? As frustrating as it may be, the average computer user is still using the operating system. Mac users may be catching up ever so slightly, but Linux is still way out in left-field when it comes to the average Joe. Microsoft, and their…
i think the desaturated blue achieved what i wanted. although i raised the blue lights size to meet the fire light, rather than shrink the fire light and raise the blue. i may tyr the other way today too if i have time (have to study for a history debate...). is this better or worse than before?:
Hi All, Finally finished this one! This character started out as part of the hard surface character modelling course taught by Josh Herman. We could pick a concept of our choice, so I wanted to pay tribute to one of my favourite sci-fi games namely Metroid. The character ended up far exceeding the scope of the original…
hey guys makin an animated show reel since some companies seem to want that instead of stills. ive run into a bit of an issue and the render diagnostics arnt helping much, all they tell me is that 2048 textures may be inefficient. the issue is that when i do a test render using the regular render methods and mental ray it…
Been working on this for a week or so...adding a new part every other day. I think it is getting to a point where I need to really start thinking about what I put in this. So far I have just been putting this here that there, no idea what I am going to put into the scene until I start to model it. I was thinking of trying…
Hi everyone My name is Mark and I'm owner of video production company Homeworld Pictures. Currently with my team we're preparing exciting new project that's based on known and liked universe of Blizzard Entertainment game - Starcraft. Our crew name is Real Life Raid. We're finalists of the 2013 Blizzard Talent Contest and…
That is possible. The new Indiana Jones game, Indiana Jones and the Great Circle has a Harrison Ford likeness and he is voiced by a different voice actor. Bethesda was able to afford that license, maybe Ubisoft didn't want to or felt that the comparison would be too great. Its great to create a new character, I just feel…
Hi, up to this point I have been working with greyscale bumpmaps. They work great in Maya software and mental ray renders. For importing into game engines I have been converting all of my bump maps into normal maps. This is the first time I have spent extensive time messing with Normals. I have tried using CrazyBump as…