Hi,I have created some models in a CAD program (Inventor from Autodesk). Now I would like to use these models inside a game. So I need to make game ready models with clean meshes from this.What is the best way to do that? Are there tools available for this. No problem if this are payed tools.
Hi everybody, I'm new to the polycount forum and currently on the third module of my Master program where I get to choose skills to improve. So in order to prepare for this module I would like to ask you fine people what you think I should improve on my 3D models. The final project in this program is supposed to be a…
🪑 A model of Dublin Chair with 2 artificial leather textures. The Dublin Chair is a distinguished tub chair with hints of art deco influence. 💺 🎨This realistic model is 10k tris and has PBR materials with 4k textures. It's made for unity HDRP.😁This is my first model on Unity3d Asset store and it's 100% free!…
Hi guys! I was sculpting my model and somehow the "Zoom" was behaving in a weird way. When I zoom out my model just flipped in the view port. But the model looks normal when I export it. It looks normal in the subtool section as well. Is there any way I can fix this? Thanks a lot!!!
We are currently working on a mobile game, where the existing model's tri-count needs to be increased, along with new hand painted textures are required. Below is an example of the texturing style. We have around 10 existing animals that need to be remastered (modelling / textures): Wolf Bear Cat Fox Tiger Deer Moose…
Can anyone suggest an artist or course to check out for modeling, rigging and animating a game character? I have a little experience with modeling in 3ds max and Zbrush already but I'm looking for something that goes over good topology for deformation when animating. I know it's a broad subject that takes a lot of…
Hey there Solomon! I can't necessarily provide insight as a professional modeler (I'm primarily a 2D artist myself) but my biggest recommendation to early 3D artists is to practice some observational drawing daily if possible. It might not seem to be directly related, but when I recommend modelers to start drawing, their…
Hello everyone, I'm creating a series of game models to make a portfolio and I'd like to show them to more experienced people as I'm working on them to make sure they're as good as I can make them. High Poly model for normals etc. High Poly model with isoline display This is the blockout for the environment where the car…
I released version 1.7 of Wall Worm Model Tools today. This version adds some VTA tools (exporting VTA in WWMT if you have the Wunderboy VTA exporter installed and a Morpher/Morph-O-Matic keyframer for preparing model for VTA) as well as a Particle System UI (lets you attach/assign particle systems to model). Other…
Hi there! nice to meet you all, first post in here, i was looking in some of the amazing artworks in here and there is a lot of amazing artist.I've been doing 3D for a while now, nothing big at the moment but I'm interested in being an artist for videogames. Now I'm doing hand painted textures for the first time and I'm a…