Hello everyone, I'm creating a series of game models to make a portfolio and I'd like to show them to more experienced people as I'm working on them to make sure they're as good as I can make them.
High Poly model for normals etc.
![ACMizKZ.png](http://i.imgur.com/ACMizKZ.png)
High Poly model with isoline display
![59W10Qr.png](http://i.imgur.com/59W10Qr.png)
This is the blockout for the environment where the car will be sitting in.
![2uCA10R.png](http://i.imgur.com/2uCA10R.png)
[sketchfab]c5f1313a3cfc4211b4ffbacb3f7a1fcf[/sketchfab]
Dodge by
batou on
Sketchfab
Any critique, advice or comment is apreciated. Thanks.
Replies
Even if it's a background piece, this sort of thing can really take a good shot and make it great, as the viewer can lean in and take in the entire atmosphere.
Low poly (12k triangles) 4092x4092 game asset PBR in Substance painter.