https://www.youtube.com/watch?v=GESxYSUZaI0 Theres a video on exporting text from photoshop to max. Good starting point. https://www.youtube.com/watch?v=EtrezhtCxaw And a video on using a displacement map which has similar effect your looking for (although not very clean end result it may be usefull viewing) using simple…
So yeah, as the title says, I get some pretty bad normal map bakes inside of max as well as using xnormal I get the same image both through xnormal and 3ds Max 2013 I have uploaded both the normal maps I get and the low and high poly models as screen shots as I should mention, the low poly barrel is mirrored on the Z axis.…
hello im trying to export 3D Studio MAX objects to md3 models to use in gtkradiant. I simply downloaded a 3D object (a car) at 3dcafe and exported it using the Pop N Fresh md3 plugin. I put it in my \models\ folder but the model doesn't loads, in Radiant. Did i missed to do soemthing in 3D Studio MAX ? thanks for any help
Under 3dsMax in the past, i used to have a little icon associated with Max (from windows XP) that showed you a preview of the scene once you landed your mouse over it. Now with Max design 2012 and windows7, i never saw it again. Is there a way to bring back this little gem back ? this was particularly useful when going…
I'm using Max at work and come home to Modo, which I'm much more comfortable in. Lately when I play around in Modo, it takes me a bit of time to wrap my head around the new control scheme after several hours of work. So currently, Max's pan is set to just holding MMB. Is there a way to bind it to Shift+MMB, like it is in…
So Max isnt turbo smoothing correctly and ive check in modo, the geo is correct but max is bugging on me. I tried reseting Xform, exporting and importing flipping faces, im at a loss heres the pictures if any one can help me id appreciated it!
Hello there. I know there was lot of similar topics and i read a lot of them (I really did :) ). Also checked out a wiki articles about normal mapping but still can't solve my problem. I did a test bake and in the first look the model with normal map looks fine. But if zoom close enough there is a seam where UV shells…
guys, im having this strange uv problem when i import zbrush model from zbrush to max as an obj. the UVs are kind of 'exploded' that they have per face seams. I used both uvmaster inside zbrush and importing the lowest level to max and unwrapping there and reimporting it to zbrush tool. but neither work. :( any ideas on…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Max is randomly closing on me - especially if I try to go into vertex subedit mode. I exported and reimported the file both as .OBJ and .3DS files. This only created more geometry (converted to triangles when I imported it back). I need to keep my geometry fairly intact. I tried attaching it to another polygon, but that…