Well, I had not too exhaustive reference. Nonetheless I tried to follow a logic in placing the different textures. I tried to arrange the wear in a way that would logically follow the water flow, with a usual weather direction from south east (relative to the window). The water runs down the vertical bar of the outer…
Hey Creators!!! I'm Ellalune and I am a game artist and streamer on Twitch.tv/ellalune! I'm part of a group of artists on Twitch called Pixel 1st: Pixel 1st is a group of creative streamers and we are trying to fund our Art Book project, featuring the art of illustrators, concept artists and game artists on Twitch! You can…
hello everyone! first of all, i want to say hi to all people in this forum. i am a new member :) straight to the case. i am in the middle of modelling a broken flyover. i intend to use it as a game asset (a static mesh) for UDK. i use reference from real life flyover originated from bandung, indonesia. here is the picture…
Hello guys! Me here. I'm trying to create a game development team, problem is, I know how to use Unreal, but only to a certain extent. I'm a digital artist and part-time animator, and I'm great with people. This project is guaranteed to happen. We already got 11 people on the team, and they are all talented. These are the…
Well he is a writer. He did take some liberties and makes some over the top bold statements to emphisize a point, and in some cases, to make the book a bit more humorous. I believe the point he was making with hitler is that he was never famous for his art, and he gave it up. Of course it's only speculation as to why he…
You'll be surprised at the quality of art teachers you can find at community colleges, I had 4 art courses all taught by teachers with active art careers. I had the opportunity to have a sculpture funded by and displayed at a local park. We actively had to go to art events as part of the course requirements.
Nice work guys, been doing some sketches on paper today so here is just a quick little digital thingey. Reworked the head, shortend the arm, re-painted parts of the pants, fixed some issues with the feet. Original: http://www.polycount.com/forum/showpost.php?p=1632636&postcount=833 Day 195 :
i just did a testbake in 3ds max and it solved the issue. As I split the model apart into more than 50 parts to be able to explode it properly, I'd really like to know what to do to get it right in xNormal, though. The cage should be averaged when exporting the mesh with a projection modifier as .sbm, shouldn't it?
almost ready to wrap this up. Warped the glass noise around the etching and introduced some iridescence/hue shift to the mat, although it's only really noticeable in motion. The surface is also glinty, but this is not a super dramatic effect either. Dressed the scene out more and tweaked mats on a number of things. The…
@Vertisea I actually used the crease tool. That is what caused the model to be dense across the model. In the next models I stopped using that and switched back to the chamfer modifier which is more efficiënt with the polygons. I'm working in 3Ds max btw. @NoRank I only brought up this part as the problem is in all the…