For the material editor window, its most likely off the screen due to switching from 2 monitors to 1 and then back to 2. To bring a missing window back; 1) Push "M" (or whatever hotkey your material editor is) to bring up material editor 2) Push alt to select the window 3) Push space to bring up the "window-move" menu (you…
Character Artist We are currently looking for a full time Character Artist to dazzle the world with their skills. As the makers of the Massively Multiplayer Online hits City of Heroes and City of Villains, we are looking for the artist who can make our super powers truly special. If this sounds like something you would be…
It's no secret how amazing this game looks. Since I seem to have an obsession with sculpting pillars and rocks, I feel trying my hand at creating an environment for this game would be fun. Considering the skill level of the artists who worked on this game, I have the following goals for this project; 1 ) Don't botch it…
Thats not gonna happen. 2d concept often cant get translated 1:1 into 3D. And there is a lot of room to get it working in different ways. Its impossible to read the artdirectors mind. And some shapes have to tried several times and choose the best working. For example there is an armor piece with 5 spikes. During modeling…
Currently the stereo settings are only for preview and do not render into the final images, sorry for the confusion. How you set up your uvs is entirely up to you. There is no need to use two uv sets/texture maps if you want to use two separate shaders. There are a few ways to use the skin shader: 1. The simpliest is split…
looks sweet. Since there is some electicity involved could those machines have some wires as well? Because right now the design suggests only liquid related function. If water is being transformed into electricity there could be also wires ind isolators:…
Yeah like I said before, automatic mapping is garbage and isn't really used. UV mapping techniques vary from person to person. My personal work flow for unwrapping is: 1) Select faces I want as a UV shell 2) Planar project across an axis that can "see" the most polygons of my selection 3) Cut seams 4) Unfold shell 5)…
try this in sculptris: 1. sculpt basic shapes 2. sculpt in details 3. sculpt in very fine details 4. change the overall shape without losing any detail I agree that its a cool new workflow, especially for the basic form sculpting and well proportion finding etc. i think its great for concept sculptures, but it will get…
as a fellow modonaut, here's a few suggestions : 1. don't use modo for baking out normalmaps if you can avoid it, max would be your best option and after that you have 3rd party tools like xnormal and I think crazy bump. 2. unless this is an important asset in your game, I would get rid of the small window thingies in the…
TECHNICAL ENVIRONMENT ARTIST REALTIME WORLDS - creators of the no.1 hit game CRACKDOWN, are looking for a Technical Environment Artist to join the art team on their latest, cutting-edge, AAA project - APB. This role will focus on High quality asset creation and detailing of contemporary city environments for a next-gen…