Good afternoon, Is it okay to apply materials to some parts of a model, and textures to others? I'm creating a high-quality metronome, and it would be great if I could just apply a metal material to some parts, and only texture three of the parts (like the wood). Is this okay to do and still consider it a good quality…
Hello! I have a texture like this: But when I import it to UE4, it becomes like this: Here's texture details: I don't know why :/ :/ :/ Could you help me, please?
This texture was made for my new tutorial of digital painting, what do U think about it ? (the tutorial is avaible here : http://kevinguegan.com/tuto-texture-paves-repetables-12-etapes/)
This could be an issue caused by texture filtering or mip mapping. Read about it here: http://wiki.polycount.com/EdgePadding and http://wiki.polycount.com/MipMap For texture filtering: the larger the angle between your camera plane and the normal of a polygon, the heavier the filtering. The pixels of your map will be…
Hey guys, I have a very basic fence model in Unity. I textured it in Substance Painter and export it for unity 5 specular. In Substance Painter the object is divided to 2 phases, opaque (wooden part) and transparent (perforated metal), so far in Substance painter it works perfectly fine, but when I export it in Unity and…
Basically I'm looking for a full time concept/texture partner who is very familiar with how to actually do textures, not just use photoshop. I've had 1 "full time" partner so far who was an amazing 2D artist but when it came to making textures we had a lot of problems (and ofc, a language barrier). My other collaborations…
Hi everyone, We are working on a pilot episode within Maya 2018 for an animated children's show and are transitioning our workflow from RenderMan to Redshift. We are looking for an experienced Look Dev/Texture Artist familiar with Redshift who can work with our pre-existing models and substance textures to get things up…
Hello everyone. I am using 3D coat for painting a simple 3D model in a cartoon style. It is for a mobile game, so there isn't much detail needed. Still, I'm having this problem: I am using an obj version of the model in 3D coat, in which I painted only diffuse without complications, but as I exported the texture to Unity…
We are a growing mobile game studio looking to release several games in 2018. We are looking for a long term partner to assist in developing stylised and hand painted animal creature textures. This first project is for our upcoming game featuring wolves. We are looking for an experienced artist to deliver a set of…
It looks like your lighting is quite a bit different in the Toolbag screenshot, I would try using the same or a similar lighting setup in both, and then you might be able to nail down the differences. I would also suggest disabling post effects that you have on in Painter. Aside from changing the sRGB or mip…