Ha Ha! No offense taken Pior. Quite naturally, you are right on all of your points, and I did write that in part to get a rise out of people. Do I think procedural programming can replace good art design? Hell No! No matter how fond I may be of programming, I know good art when I see it. (that's why I like to frequent…
[ QUOTE ] There seem to be some trends in gaming... BAD: Decreasing content amounts Games get shorter and shorter. Max Payne 2, Halo 2, Half-Life 2, etc. Or if they don't get shorter they get less content and more copy&paste (coughhalocough). This might be caused by increased asset creation times. BAD: Open endings More…
Hey Guys, for the last 3 weekends I have been working on an idea I had for a while, and that is painting an environment entirely by hand on one big texture. These first tests are proving to work out and I'm now determined to do a little more with it in the form of a little top-down environment with characters and the like…
Hello beautiful people :) My first entrance here! For my portfolio I decided to make a 3 character project in kind of a Sci Fi Cyberpunk setting. Each character belongs to a different fraction. The first fraction is the one from "The Corroded". A police / robocop kind of guy who was a human in first place but got so much…
Hi all, have been building this character for a game me and some other classmates have been working on, and here's what my progress looked like. Lots of these images were just snapped real quick to share with my group for quick pointers. This was the reference that I started with. I liked the overall design, but felt the…
Hey guys Splash Damage are recruiting for an Env art position and potentially a talented junior env artist or two. If you have a strong portfolio and feel confident applying jobs@splashdamage.com I am happy to answer a few questions via msg' on this board if required.
Wow, thanks for sharing. I remember having to avoid POW when writing shaders for a mobile game, just using ADD/SUB/MULT but my blends ended up being much more fiddly and hard to finesse. Nice technique.