UGH, no thanks, they'll double the boob size, remove fatalities and turn all the men into teenage fem-boys (except Jax, he'll get turned into a hulking man-beast) Back on topic, that really sucks for the employees :(
NAD - hahaha Yeah, I think it looks great. Slick render, I definitely want to make love to your geometry. I am curious as to how a bump of some kind would change the face of this beast...
I dig, it and share scoob and shotgun's though I really like the way it still has some humanity (behind the facial features) while being some hellish beast, it makes it look disturbing and dangerous at once.
Hello guys, right now i'm working on some buildings and i want broken plaster parts where the brick underneath is coming thorugh that it looks kind of organic like on the picture below. But now i'm asking myself what would be the best way to get the approach done for a game inside UE4. My current thoughts: 1. Sculpt it…
someone could tell you that it is a handicap and you aren't a true artist or character modeler if you cant someone else might say it's nonsense and that every studio they worked at used base meshes if the goal is to get a job i think that it makes sense to try the path of least resistance first and only upgrade your…
Hey guys I have just started creating some levels in 3d studio max for an iPhone game (with Unity 3D engine) and just wondering the best way about texturing? I used to play around with Hammer/Worldcraft, Q3Radiant and various other BSP level editors from the past.. Because of this I think I am confused. I used to just…
Thank you very much all of you ... your responses and advices are really helpful and useful for me.I will definitely try to take as much possible from it. Fabi_G said: so if i understand this correctly i should bevel edges on my HP at least little bit even if they are completely sharp in real life or on reference ? Yes i…
Hey polycount people, first post here. I'm in the process of strengthening my portfolio a bit before I send it out to local companies, so I'm rapidly reaching into things just a bit beyond me. I'm just finishing a university degree, but courses on 3d and art in general were pretty basic, so I'm 99% self-taught and muddling…
I heard before that it is something related to the mesh's edgeflow, but I have never understood how to practically do it. I'll include some images of what I'm talking about and I'll also include some questions without answers, at least from what I know. Do I only have to copy already existing good and functional…
Hey guys, I had to take a break on my character to work on this for an advertising job I'll be interviewing for next week. I really wanted to have at least one photo realistic thing on my website. So here's where I am. I'm really happy with it, it's the first thing I've ever done like this. But I'm not sure if the lighting…