Hey guys, I had to take a break on my character to work on this for an advertising job I'll be interviewing for next week. I really wanted to have at least one photo realistic thing on my website. So here's where I am. I'm really happy with it, it's the first thing I've ever done like this. But I'm not sure if the lighting or materials are the best they could be. So if anyone has any advice please let me know!
Replies
check out some of these http://www.thegnomonworkshop.com/store/category/24/Lighting-and-Rendering
http://www.cg-cars.com/forumdisplay.php/12-Lighting-and-Rendering-Tutorials
I also like to visit this next link for lighting and rendering stuff:
http://forums.cgsociety.org/forumdisplay.php?f=21
If you have any specific questions I can try and answer them too. Good Luck!
Your perspective is also bad/hiding the model. It looks like there are quite a few ares of the model that could be refined but its hard to see what is going on with that wide angle camera.
Try and take a closer look at areas like the A pillar and also the cross contour lines on the doors (especially where they meet the roof lines). In general the way the panels meet each other and the areas around the windows look like they could be improved.
But the biggest thing is what others have already mentioned. Lighting and Materials. The tires and rims really look cg. We are only seeing one shot too but it seems like there are things missing that should be visible on the front tires too. (Rotors, Calipers, Etc)
The blacked out windows also scream there is no interior. It's ok but the black doesn't look like glass all that much. Granted to be glass it would have to be transparent but it could be more reflective instead.
It is a decent start but you still got a lot of stuff to put into this to make it look nicer. Those tutorials everyone suggested are worth their weight in gold but there are so many free tutorials out there for rendering cars, creating nice car paint materials, etc.
Just grab a good reference you like and try to match it using all the smart ways you can think of.
scroll down to the bottom:
http://www.alecmoody.com/5/index.html
But yeah my suggestion. Check out 3 Point Shader lite and create your materials in that. You can do real time lighting in viewport, set up nice refelctions, env based lighting, etc. Even do DOF in the viewport.
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/create-a-photorealistic-car-render-using-3ds-max-and-vray/
BTW, don't worry I'm gonna add the actual Nissan text to the emblem! I was just waiting til I figured out the lighting/rendering.
but the rubber material looks off.